ui_sv_pure

EternalJK

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Engine-managed. The game maintains this value itself, so it is not a setting to change by hand: it is read-only after registration (CVAR_ROM); it is internal UI/engine state, hidden from every cvar listing (CVAR_INTERNAL).

Menu-only mirror of the connected server’s sv_pure systeminfo value, refreshed by UI_UpdateCurrentServerInfo and rewritten only when it changes so the cvar update function runs on the following frame.

At a glance

Field Value
Default 0
Value type bool
Restart No latch flag is registered.
Manually settable No; the game writes this value.
Cheat protected No
Network scope client-only: Local to the client/UI/renderer.
Category Server & networking
Module ui
Renderer All / not renderer-specific
Derivation code-trace
Confidence medium
Added 2019-06-12 in 49e91d910 needs review (how to compare this against your build)
In-game xdocs No
In-game menu No

Values

Value Meaning Evidence
0 Disabled. codemp/ui/ui_cvar.c:103
1 Enabled. codemp/ui/ui_cvar.c:103

Flags

Provenance

Origin: EternalJK

Dated project introductions

Authored dates come from the exact registration’s first content commit, PR dates identify when work was proposed to each project, and integration dates come from each first-parent mainline. A project merging first does not override earlier upstream authorship or submission.

Project Authored PR opened Integrated Commit Relationship
EternalJK 2019-06-13 — 2019-06-13 49e91d910266 Ultimate origin
TaystJK 2019-06-13 — 2019-06-13 49e91d910266 Shared integration commit
jaPRO 2019-06-13 — 2019-06-13 49e91d910266 Shared integration commit
Vulkan 2019-06-13 — 2019-06-13 49e91d910266 Shared integration commit

Evidence

Generated from source commit c722804317d7 on 2026-09-28. Anything merged after that is not reflected here.