Player guide
What TaystJK adds
Engine and client behaviour that a list of cvars cannot explain on its own: why a setting exists, what it changes, and what you have to provide to use it.
Use these guides to set up a feature and to find out when a server has to support it. Use
the console reference to look up an individual cvar or command: its
default, its values, and where it is registered. To learn what cg_killfeed does, read the
reference; to learn how the killfeed works, what it was ported from, or how to add your own
cosmetic, read these pages.
Coming from another client
Compare TaystJK with the client you already know.
Interface and customization
Change how the client looks, presents information, and behaves in everyday use.
Client behaviour
Shader overrides, modifier binds, console editing, and widescreen assets.
Behaviour changes →HUD and movement tools
Killfeed, team overlays, SnapHUD, PitchHUD, strafe helper, and speedometer.
HUD tools →Cosmetics
Hats and capes, how to add one, and the offsets format that positions it.
Cosmetics guide →Chat emoji
Every emoji the client ships, and the text you type to send it.
Emoji index →Renderers
What each backend is for, how to switch, and where to report a renderer bug.
Renderer guide →Gameplay modes
Movement and game modes that depend on the server you join.
Movement styles
The movement styles a server can run, and how each one plays.
Movement styles →Racing on jaPRO
Racemode, practice, accounts and leaderboards, HUD setup, and strafe trails.
Racing guide →Tribes
Skiing, jetpacks, classes and packs. Experimental, and needs a server that supports it.
Tribes mode →Configuration and scripting
Work with the files and scripting tools that configure the client.
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