ui_sab1_b

EternalJK

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Engine-managed. The game maintains this value itself, so it is not a setting to change by hand: it is internal UI/engine state, hidden from every cvar listing (CVAR_INTERNAL).

Controls ui_sab1_b in the ui module. Consult the cited behavior reads before relying on values not listed here.

At a glance

Field Value
Default 255
Value type int
Restart No latch flag is registered.
Manually settable No; the game writes this value.
Cheat protected No
Network scope client-only: Local to the client/UI/renderer.
Category HUD & interface
Module ui
Renderer All / not renderer-specific
Derivation code-trace
Confidence medium
Added 2015-11-11 in 272692a04 needs review (how to compare this against your build)
In-game xdocs No
In-game menu Yes: ingame_saber.menu:854, ingame_saber.menu:879

Values

No discrete value list is enforced or documented in the inspected source.

Flags

Provenance

Origin: EternalJK

Dated project introductions

Authored dates come from the exact registration’s first content commit, PR dates identify when work was proposed to each project, and integration dates come from each first-parent mainline. A project merging first does not override earlier upstream authorship or submission.

Project Authored PR opened Integrated Commit Relationship
EternalJK 2015-11-11 — 2015-11-11 272692a04413 Ultimate origin
TaystJK 2015-11-11 — 2015-11-11 272692a04413 Shared integration commit
jaPRO 2015-11-11 — 2015-11-11 272692a04413 Shared integration commit
Vulkan 2015-11-11 — 2015-11-11 272692a04413 Shared integration commit

Evidence

Generated from source commit c722804317d7 on 2026-09-28. Anything merged after that is not reflected here.