ui_r_tonemap

rend2

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Engine-managed. The game maintains this value itself, so it is not a setting to change by hand: it is read-only after registration (CVAR_ROM); it is internal UI/engine state, hidden from every cvar listing (CVAR_INTERNAL); it is the menu's staging copy of r_toneMap, which the menu writes through when the change is applied and reads back when it is opened.

Controls ui_r_tonemap in the ui module. Consult the cited behavior reads before relying on values not listed here.

At a glance

Field Value
Default 0
Value type int
Restart No latch flag is registered.
Manually settable No; the game writes this value.
Cheat protected No
Staging copy of r_toneMap; written through, read back
Network scope client-only: Local to the client/UI/renderer.
Category Graphics & rendering
Module ui
Renderer All / not renderer-specific
Derivation code-trace
Confidence high
Added 2023-10-14 in aa48e28a7 (how to compare this against your build)
In-game xdocs No
In-game menu Yes: ingame_setup.menu:1753, setup.menu:1543

Values

No discrete value list is enforced or documented in the inspected source.

Flags

Provenance

Origin: rend2

Dated project introductions

Authored dates come from the exact registration’s first content commit, PR dates identify when work was proposed to each project, and integration dates come from each first-parent mainline. A project merging first does not override earlier upstream authorship or submission.

Project Authored PR opened Integrated Commit Relationship
TaystJK 2023-10-14 2023-10-14 2023-10-14 aa48e28a7d4f Other project appearance
jaPRO 2023-10-14 — 2023-10-14 aa48e28a7d4f Other project appearance

Evidence

Generated from source commit c722804317d7 on 2026-09-28. Anything merged after that is not reflected here.