ui_mySiegeClass

Base Jedi Academy

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Engine-managed. The game maintains this value itself, so it is not a setting to change by hand: no registration exists; every cited site only writes it with Cvar_Set, so a value you set is replaced the next time that code runs.

Controls ui_mySiegeClass in the cgame module. Consult the cited behavior reads before relying on values not listed here.

At a glance

Field Value
Default <none>
Value type string
Restart No latch flag is registered.
Manually settable No; the game writes this value.
Cheat protected No
Network scope client-only: Local to the client/UI/renderer.
Category HUD & interface
Module cgame
Renderer All / not renderer-specific
Derivation code-trace
Confidence high
Added 2013-04-08 in 14cea1563 (how to compare this against your build)
In-game xdocs No
In-game menu No

Values

No discrete value list is enforced or documented in the inspected source.

Flags

No cvar flags are registered at the cited site.

Registration-specific defaults

Default Module Renderer Compile condition
<none> cgame — always
bgSiegeClasses[cg_siegeClassIndex].name cgame — always

Provenance

Origin: Base Jedi Academy

Evidence

Generated from source commit c722804317d7 on 2026-09-28. Anything merged after that is not reflected here.