timescale

Base Jedi Academy

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Controls timescale in the cgame module. Consult the cited behavior reads before relying on values not listed here.

At a glance

Field Value
Category Gameplay & combat
Module cgame
Also registered in cgame, game, engine-shared
Renderer All / not renderer-specific
Network scope server-authoritative — Owned or enforced by the server.
Derivation code-trace
Confidence high
In-game xdocs No
In-game menu No
Default 1
Value type float
Restart No latch flag is registered.
Cheat protected No

Values

No discrete value list is enforced or documented in the inspected source.

Flags

Registration-specific defaults

Default Module Renderer Compile condition
1 cgame always
1 engine-shared always
1 game always

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2013-04-07 OpenJK a09d4827fb0d
Added /codeJK2/ for JK2. Also did a whole bunch of other crap which I shouldn’t have, in hindsight. Have fun!
Changed registration, default, flags, module, renderer scope, handler, or gating. codeJK2/cgame/cg_main.cpp medium
2013-04-07 OpenJK b319c52fd4ed
Major codemp cleanup. Ported modbase. Restructured VS2010 projects.
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/cgame/cg_ents.c, codemp/cgame/cg_main.c, codemp/cgame/cg_players.c and 3 more medium
2013-04-08 OpenJK 9950d594349c
Merge branch ‘master’ of https://github.com/Razish/OpenJK
Changed an exact bound cvar-variable reference. codemp/server/sv_main.cpp, codemp/server/sv_snapshot.cpp high
2013-04-13 OpenJK 66642f7cd25a
Replaces jpeg-6 with jpeg-8c. Adds AVI write support from ioquake3. (jpeg update was required)
Changed an exact bound cvar-variable reference. codemp/client/cl_main.cpp medium
2013-04-16 OpenJK 714c868b42c6
Merge branch ‘master’ of https://github.com/Razish/OpenJK
Changed an exact bound cvar-variable reference. codemp/rd-vanilla/tr_backend.cpp, codemp/rd-vanilla/tr_scene.cpp high
2013-08-02 OpenJK dd9bd9b9ae92
Refactored renderer API, fixed some Ghoul2 crashes
Changed an exact bound cvar-variable reference. codemp/rd-vanilla/tr_backend.cpp, codemp/rd-vanilla/tr_scene.cpp medium
2013-08-11 OpenJK 794718e3fdfb
Merge pull request #344 from Razish/qvmtest
Changed an exact bound cvar-variable reference. codemp/cgame/cg_view.c, codemp/game/NPC_AI_Jedi.c, codemp/game/NPC_utils.c and 2 more medium
2013-10-07 OpenJK 9ed72420609f
[MP] Removed legacy MAC_STATIC define that wasn’t even defined as anything anymore.
Changed an exact bound cvar-variable reference. codemp/rd-vanilla/tr_backend.cpp medium
2013-10-15 OpenJK 0bf217273755
[MP] Merged critical fixes (ioquake/ioq3@f725b23) for snapshot floating point imprecision from ioq3 that were missing.
Changed an exact bound cvar-variable reference. codemp/server/sv_snapshot.cpp medium
2013-10-25 OpenJK b0d61035c755
[MP] Plausible fix from q3mme/ent for avi record sync issues.
Changed an exact bound cvar-variable reference. codemp/client/cl_main.cpp medium
2013-11-02 OpenJK 22badd6b5cf9
[MP] Try ioq3’s version of the video record desync fix. Though technically its not any different.
Changed an exact bound cvar-variable reference. codemp/client/cl_main.cpp medium
2014-12-03 OpenJK 5ab07009afb3
[SP] Fix compiler warnings
Changed registration, default, flags, module, renderer scope, handler, or gating. code/cgame/cg_main.cpp medium
2014-12-03 OpenJK bd4918823180
[JK2] Fix compiler warnings
Changed registration, default, flags, module, renderer scope, handler, or gating. codeJK2/cgame/cg_main.cpp medium
2015-02-08 OpenJK e6464f352161
[Shared] Rename min/max macro to Q_min/Q_max
Changed an exact bound cvar-variable reference. codemp/client/cl_main.cpp medium
2015-11-24 EternalJK c8f6ea17a324
Remove SP code
Changed registration, default, flags, module, renderer scope, handler, or gating. code/cgame/cg_main.cpp, code/qcommon/common.cpp, codeJK2/cgame/cg_main.cpp medium
2016-03-21 EternalJK f5defc782a90
Merge branch ‘master’ of https://github.com/JACoders/OpenJK into japro
Changed an exact bound cvar-variable reference. codemp/server/sv_main.cpp medium
2016-09-30 OpenJK 13791f7ad4fe
Merge branch ‘master’ of https://github.com/JACoders/OpenJK.git
Changed an exact bound cvar-variable reference. codemp/cgame/cg_ents.c medium
2017-12-29 EternalJK 43b393062090
Merge remote-tracking branch ‘upstream/master’
Changed an exact bound cvar-variable reference. codemp/rd-vanilla/tr_backend.cpp, codemp/rd-vanilla/tr_scene.cpp medium
2018-01-01 jaPRO d9d510063ce6
Merge branch ‘japro-ejk’
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/cgame/cg_xcvar.h, codemp/qcommon/common.cpp high
2018-01-13 EternalJK 6ff91fb53dc7
Fix timescale warning
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/qcommon/common.cpp medium
2018-01-13 EternalJK 9bd4d2c1d19d
Merge ec-/Quake3e@ef0b139
Changed an exact bound cvar-variable reference. codemp/client/cl_cgame.cpp medium
2018-10-14 EternalJK c648f59e6b35
hibernate redo
Changed an exact bound cvar-variable reference. codemp/server/sv_main.cpp medium
2019-07-26 EternalJK 32fd320e90d7
pause demo playback when menu open
Changed an exact bound cvar-variable reference. codemp/client/cl_cgame.cpp medium
2019-12-12 EternalJK ab57b189a8e1
Fix FPS drop from disintegrating corpse smoke at high FPS
Changed an exact bound cvar-variable reference. codemp/cgame/cg_ents.c medium
2021-05-25 TaystJK d7d7ce3234e6
Added vanilla clone for code compare
Changed an exact bound cvar-variable reference. codemp/rd-vulkan/tr_backend.cpp, codemp/rd-vulkan/tr_scene.cpp medium
2021-05-25 Vulkan c4a9c87ef0e3
Added vulkan renderer
Changed an exact bound cvar-variable reference. codemp/rd-vulkan/tr_backend.cpp, codemp/rd-vulkan/tr_scene.cpp, codemp/rd-vulkan/vk_shade_geometry.cpp high
2021-06-09 TaystJK 75ddc3278292
Reverted RE_UploadCinematic to vanilla
Changed an exact bound cvar-variable reference. codemp/rd-vulkan/tr_backend.cpp medium
2024-05-14 jaPRO 829a59ad0875 · PR #200
[jaPRO] Fixup clang compiler warnings (#200)
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/game/g_trigger.c, codemp/game/g_xcvar.h high

Evidence