timelimit

Base Jedi Academy

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Controls timelimit in the game module. Consult the cited behavior reads before relying on values not listed here.

At a glance

Field Value
Category Gameplay & combat
Module game
Also registered in game, engine-server
Renderer All / not renderer-specific
Network scope server-authoritative — Owned or enforced by the server.
Derivation code-trace
Confidence high
In-game xdocs No
In-game menu No
Default 0
Value type float
Restart No latch flag is registered.
Cheat protected No

Values

No discrete value list is enforced or documented in the inspected source.

Flags

Registration-specific defaults

Default Module Renderer Compile condition
0 engine-server always
0 game always

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2013-04-07 OpenJK b319c52fd4ed
Major codemp cleanup. Ported modbase. Restructured VS2010 projects.
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/cgame/cg_servercmds.c, codemp/game/g_cmds.c, codemp/game/g_main.c and 2 more medium
2013-05-11 OpenJK f203e799b14c
Merge branch ‘master’ of https://github.com/Razish/OpenJK into modrender-port
Changed an exact bound cvar-variable reference. codemp/game/g_main.c high
2013-08-11 OpenJK 794718e3fdfb
Merge pull request #344 from Razish/qvmtest
Changed an exact bound cvar-variable reference. codemp/cgame/cg_servercmds.c, codemp/game/g_cmds.c, codemp/game/g_main.c and 1 more medium
2013-10-24 OpenJK 872159cb6796
[MP] Rewrote callvote to be far more robust
Changed an exact bound cvar-variable reference. codemp/game/g_cmds.c medium
2014-01-30 OpenJK d3a6d2b9b9d2
[MP] Style: remove superfluous whitespace
Changed an exact bound cvar-variable reference. codemp/game/g_team.c medium
2015-04-24 EternalJK 3a5f856a0bb4
Added new callvote options in Gametype. [Timelimit, Fraglimit, Capturelimit, TeamSize]
Changed an exact bound cvar-variable reference. codemp/ui/ui_main.c medium
2015-11-13 OpenJK 5ef5d7214371
Merge branch ‘master’ of https://github.com/JACoders/OpenJK
Changed an exact bound cvar-variable reference. codemp/game/g_cmds.c medium
2018-01-01 jaPRO d9d510063ce6
Merge branch ‘japro-ejk’
Changed an exact bound cvar-variable reference. codemp/game/g_cmds.c, codemp/game/g_main.c, codemp/game/g_svcmds.c high
2019-03-21 EternalJK f6c6472650cc
Discord RPC integration
Changed an exact bound cvar-variable reference. codemp/client/cl_cgame.cpp, codemp/client/client.h medium
2019-05-10 EternalJK 15c685c83005
Merge pull request #95 from Yberion/serversideEngineFix
Changed an exact bound cvar-variable reference. codemp/server/sv_client.cpp medium
2019-05-10 EternalJK 9a37943df03d
Fix broken ClientCleanName function+Refactor server fixes to utilize new legacyFixes bitmask and server mod detection.
Changed an exact bound cvar-variable reference. codemp/server/server.h, codemp/server/sv_client.cpp medium
2022-10-05 TaystJK 9c5814cd2451
add timer countdown cvar
Changed an exact bound cvar-variable reference. codemp/cgame/cg_draw.c medium

Evidence