teamoverlay

Base Jedi Academy

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Controls teamoverlay in the cgame module. Consult the cited behavior reads before relying on values not listed here.

At a glance

Field Value
Category Gameplay & combat
Module cgame
Also registered in cgame
Renderer All / not renderer-specific
Network scope needs-server-support — Sent to, or only useful with, a supporting game server.
Derivation code-trace
Confidence high
In-game xdocs No
In-game menu Yes — ingame_setup.menu:4148, setup.menu:2798
Default 0
Value type int
Restart No latch flag is registered.
Cheat protected No

Values

No discrete value list is enforced or documented in the inspected source.

Flags

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2013-04-07 OpenJK b319c52fd4ed
Major codemp cleanup. Ported modbase. Restructured VS2010 projects.
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/cgame/cg_main.c, codemp/cgame/cg_xcvar.h, codemp/game/g_client.c medium
2013-04-24 OpenJK f6cadd34c6ab
Merge branch ‘master’ of https://github.com/Razish/OpenJK into modrender-port
Changed an exact bound cvar-variable reference. codemp/game/g_client.c high
2014-03-02 OpenJK 6f4aadcbd269
[MP] CGame: Moved some cvar code to cg_cvar.c
Changed an exact bound cvar-variable reference. codemp/cgame/cg_cvar.c medium

Evidence