sv_privatePassword
Base Jedi Academy
Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.
Controls sv_privatePassword in the engine-server module. Consult the cited behavior reads before relying on values not listed here.
At a glance
| Field | Value |
|---|---|
| Category | Server & networking |
| Module | engine-server |
| Also registered in | engine-server |
| Renderer | All / not renderer-specific |
| Network scope | server-authoritative — Owned or enforced by the server. |
| Derivation | code-trace |
| Confidence | high |
| In-game xdocs | No |
| In-game menu | No |
| Default | `` |
| Value type | string |
| Restart | No latch flag is registered. |
| Cheat protected | No |
Values
No discrete value list is enforced or documented in the inspected source.
Flags
CVAR_TEMP— temporary and not archived
Provenance
Origin: Base Jedi Academy
- Baseline evidence:
14cea1563762 - Upstream registration evidence: codemp/server/sv_init.cpp:851
- Attribution method:
present-in-openjk-initial-source-import - Attribution confidence:
high - Notes: Identifier is present in OpenJK’s initial Raven source-import snapshot.
Evidence
- registration: codemp/server/sv_init.cpp:1009 (Cvar_Get)
- behavior: codemp/server/sv_client.cpp:252
- behavior: codemp/server/sv_client.cpp:243