sv_paused

Base Jedi Academy

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Controls sv_paused in the engine-shared module. Consult the cited behavior reads before relying on values not listed here.

At a glance

Field Value
Category Server & networking
Module engine-shared
Also registered in engine-shared
Renderer All / not renderer-specific
Network scope client-only — Local to the client/UI/renderer.
Derivation code-trace
Confidence high
In-game xdocs No
In-game menu No
Default 0
Value type bitmask
Restart No latch flag is registered.
Cheat protected No

Values

No discrete value list is enforced or documented in the inspected source.

Flags

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2013-04-07 OpenJK d1043c837228
Pause code fixes (ioq3)
Changed an exact bound cvar-variable reference. codemp/client/cl_cgame.cpp, codemp/client/cl_main.cpp, codemp/server/sv_main.cpp medium
2014-01-30 OpenJK d3a6d2b9b9d2
[MP] Style: remove superfluous whitespace
Changed an exact bound cvar-variable reference. codemp/client/cl_main.cpp medium
2015-11-24 EternalJK c8f6ea17a324
Remove SP code
Changed registration, default, flags, module, renderer scope, handler, or gating. code/qcommon/common.cpp medium
2019-07-26 EternalJK 830c185c50e9
don’t timeout during demo pause
Changed an exact bound cvar-variable reference. codemp/client/cl_main.cpp medium

Evidence