sv_legacyGameAPI

TaystJK

Engine-managed. The game maintains this value itself, so it is not a setting to change by hand: it is read-only after registration (CVAR_ROM).

1 when the game module loaded through Raven’s dllEntry/vmMain API, 0 through OpenJK’s GetModuleAPI

At a glance

Field Value
Default ``
Value type string
Restart No latch flag is registered.
Manually settable No; the game writes this value.
Cheat protected No
Network scope server-authoritative: Owned or enforced by the server.
Category Server & networking
Module engine-server
Renderer All / not renderer-specific
Derivation documented
Confidence high
Added 2026-09-27 in 6d85dffac (how to compare this against your build)
In-game xdocs No
In-game menu No

Values

No discrete value list is enforced or documented in the inspected source.

Flags

Provenance

Origin: TaystJK

Dated project introductions

Authored dates come from the exact registration’s first content commit, PR dates identify when work was proposed to each project, and integration dates come from each first-parent mainline. A project merging first does not override earlier upstream authorship or submission.

Project Authored PR opened Integrated Commit Relationship
TaystJK 2026-09-26 2026-09-25 2026-09-26 6d85dffacc76 Ultimate origin

Evidence

Generated from source commit c722804317d7 on 2026-09-28. Anything merged after that is not reflected here.