sv_hibernateFPS

JK2MV

The fps to use while the server is in hibernation mode.

At a glance

Field Value
Category Server & networking
Module engine-server
Also registered in engine-server
Renderer All / not renderer-specific
Network scope server-authoritative — Owned or enforced by the server.
Derivation documented
Confidence high
In-game xdocs No
In-game menu No
Default 2
Value type float
Restart No latch flag is registered.
Cheat protected No

Values

No discrete value list is enforced or documented in the inspected source.

Enforced ranges

Flags

Provenance

Origin: JK2MV

Dated project introductions

Authored dates come from the exact registration’s first content commit, PR dates identify when work was proposed to each project, and integration dates come from each first-parent mainline. A project merging first does not override earlier upstream authorship or submission.

Project Authored PR opened Integrated Commit Relationship
JK2MV 2017-05-21 2017-05-21 78f1a2051c05 Ultimate origin
EternalJK 2018-10-14 2018-10-14 c648f59e6b35 Other project appearance
TaystJK 2018-10-14 2018-10-14 c648f59e6b35 Other project appearance
jaPRO 2018-10-14 2018-10-14 c648f59e6b35 Other project appearance
Vulkan 2018-10-14 2018-10-14 c648f59e6b35 Other project appearance

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2018-10-14 EternalJK c648f59e6b35
hibernate redo
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/server/server.h, codemp/server/sv_init.cpp, codemp/server/sv_main.cpp medium

Evidence