sv_cheats

Base Jedi Academy

Allow cheats on server if set to 1

At a glance

Field Value
Category Server & networking
Module engine-server
Also registered in game, engine-shared, engine-server
Renderer All / not renderer-specific
Network scope server-authoritative — Owned or enforced by the server.
Derivation documented
Confidence high
In-game xdocs No
In-game menu No
Default 1
Value type bitmask
Restart No latch flag is registered.
Cheat protected No

Values

No discrete value list is enforced or documented in the inspected source.

Flags

Registration-specific defaults

Default Module Renderer Compile condition
1 engine-server always
1 engine-shared always
1 game always

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2013-04-07 OpenJK 3b9054288cb6
Some FS/CVar/Security fixes. Causes issues right now.
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/client/cl_main.cpp, codemp/qcommon/cvar.cpp, codemp/server/sv_init.cpp medium
2013-04-07 OpenJK b319c52fd4ed
Major codemp cleanup. Ported modbase. Restructured VS2010 projects.
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/game/g_cmds.c, codemp/game/g_main.c, codemp/game/g_weapon.c and 1 more medium
2013-04-24 OpenJK f6cadd34c6ab
Merge branch ‘master’ of https://github.com/Razish/OpenJK into modrender-port
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/game/g_xcvar.h high
2013-05-11 OpenJK f203e799b14c
Merge branch ‘master’ of https://github.com/Razish/OpenJK into modrender-port
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/game/g_xcvar.h high
2013-06-30 OpenJK 873b95b64cc6
Removed spmap and spdevmap.
Changed an exact bound cvar-variable reference. codemp/server/sv_ccmds.cpp medium
2013-08-15 OpenJK f7058dcb5644
Add cvar_modified command, improve cvarlist command
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/qcommon/cvar.cpp medium
2016-03-24 EternalJK c9c6ab99fdd2
Merge branch ‘master’ of https://github.com/JACoders/OpenJK into japro
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/qcommon/cvar.cpp, codemp/server/sv_init.cpp medium
2018-01-01 jaPRO d9d510063ce6
Merge branch ‘japro-ejk’
Changed an exact bound cvar-variable reference. codemp/game/g_account.c, codemp/game/g_active.c, codemp/game/g_cmds.c and 1 more high
2018-01-07 EternalJK a19ccb32a98d
Merge remote-tracking branch ‘videoP/master’
Changed an exact bound cvar-variable reference. codemp/game/g_active.c medium
2018-11-04 EternalJK ad634ee5d2ff
Merge branch ‘master’ of https://github.com/eternalcodes/EternalJK
Changed an exact bound cvar-variable reference. codemp/game/g_cmds.c high
2019-02-01 EternalJK 424ffd19d495
Don’t reset timer/restricts/tele to floor as much while in practice mode?
Changed an exact bound cvar-variable reference. codemp/game/g_cmds.c medium
2019-02-01 EternalJK 4ad830494571
Level change triggers preserve sv_cheats state?
Changed an exact bound cvar-variable reference. codemp/game/g_target.c medium
2023-12-11 jaPRO 9b57ee1b8566 · PR #55
Japro update (#55)
Changed an exact bound cvar-variable reference. codemp/game/g_active.c, codemp/game/g_trigger.c high

Evidence