snd_mute_losefocus

EternalJK

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Mute sound when game window is unfocused/minimized

At a glance

Field Value
Category Engine & diagnostics
Module engine-client
Also registered in engine-client
Renderer All / not renderer-specific
Network scope client-only — Local to the client/UI/renderer.
Derivation documented
Confidence medium
In-game xdocs No
In-game menu No
Default 1
Value type bool
Restart No latch flag is registered.
Cheat protected No

Values

Value Meaning Evidence
0 Disabled. codemp/client/snd_dma.cpp:1581
1 Enabled. codemp/client/snd_dma.cpp:1581

Flags

Provenance

Origin: EternalJK

Dated project introductions

Authored dates come from the exact registration’s first content commit, PR dates identify when work was proposed to each project, and integration dates come from each first-parent mainline. A project merging first does not override earlier upstream authorship or submission.

Project Authored PR opened Integrated Commit Relationship
EternalJK 2019-03-21 2019-03-21 ba0a05b38b4a Ultimate origin
TaystJK 2019-03-21 2019-03-21 ba0a05b38b4a Shared integration commit
jaPRO 2019-03-21 2019-03-21 ba0a05b38b4a Shared integration commit
Vulkan 2019-03-21 2019-03-21 ba0a05b38b4a Shared integration commit

Evidence