se_language

Base Jedi Academy

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Controls se_language in the engine-shared module. Consult the cited behavior reads before relying on values not listed here.

At a glance

Field Value
Category Engine & diagnostics
Module engine-shared
Also registered in engine-shared, renderer, ui
Renderer rd-rend2, rd-vanilla, rd-vulkan
Network scope client-only — Local to the client/UI/renderer.
Derivation code-trace
Confidence high
In-game xdocs No
In-game menu Yes — ingame_setup.menu:4690, setup.menu:2994
Default english
Value type string
Restart No latch flag is registered.
Cheat protected No

Values

No discrete value list is enforced or documented in the inspected source.

Flags

Registration-specific defaults

Default Module Renderer Compile condition
english engine-shared always
english renderer rd-rend2 always
english renderer rd-vanilla always
english renderer rd-vulkan always
english ui always

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2013-04-16 OpenJK 714c868b42c6
Merge branch ‘master’ of https://github.com/Razish/OpenJK
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/rd-vanilla/tr_init.cpp high
2013-04-19 OpenJK bb29d3a516fb
Finished up most of the code now for the modular SP renderer. The things I need to fix still: - Some undefined externals - Some of the imports - The whole DLL import routine - Actual testing (???) Should be done by the end of this weekend, hopefully.
Changed registration, default, flags, module, renderer scope, handler, or gating. code/rd-vanilla/tr_init.cpp medium
2013-07-10 OpenJK 4f69181799b4
This is a combination of 5 commits. Removed platform.h, and got rid of various platform-specific typedefs. Removed references to platform.h
Changed an exact bound cvar-variable reference. codemp/qcommon/stringed_ingame.cpp medium
2013-07-18 OpenJK ee552c5b46e5
Merge pull request #328 from xycaleth/rd-common
Changed an exact bound cvar-variable reference. codemp/rd-common/tr_font.cpp medium
2013-08-02 OpenJK dd9bd9b9ae92
Refactored renderer API, fixed some Ghoul2 crashes
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/rd-common/tr_font.cpp, codemp/rd-vanilla/tr_init.cpp medium
2013-08-11 OpenJK 794718e3fdfb
Merge pull request #344 from Razish/qvmtest
Changed an exact bound cvar-variable reference. codemp/game/ai_util.c, codemp/ui/ui_shared.c medium
2013-09-05 OpenJK 9bc49a503050
UI cleanup. Unused functions
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/ui/ui_main.c medium
2013-09-28 OpenJK 5cd41b41c941
[MP] Port the xcvar stuff and clean up cvar usage in UI. Few minor tweaks in UI code for cleanup/was unused.
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/ui/ui_main.c, codemp/ui/ui_shared.c medium
2013-09-28 OpenJK 8fdb5fb65dbe
[MP] The cvar files for previous commit …
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/ui/ui_xcvar.h medium
2013-09-30 OpenJK 2ca29aebe0e9
[MP] Fix more defaults for saber names and team names. Don’t register cg_viewsize needlessly on client startup, update cvar as soon as it’s changed
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/ui/ui_xcvar.h medium
2014-01-30 OpenJK d3a6d2b9b9d2
[MP] Style: remove superfluous whitespace
Changed an exact bound cvar-variable reference. codemp/qcommon/stringed_ingame.h medium
2015-11-24 EternalJK c8f6ea17a324
Remove SP code
Changed registration, default, flags, module, renderer scope, handler, or gating. code/qcommon/stringed_ingame.cpp, code/rd-vanilla/tr_init.cpp medium
2016-03-24 EternalJK c9c6ab99fdd2
Merge branch ‘master’ of https://github.com/JACoders/OpenJK into japro
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/rd-vanilla/tr_init.cpp medium
2017-12-29 EternalJK 43b393062090
Merge remote-tracking branch ‘upstream/master’
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/rd-common/tr_font.cpp, codemp/rd-vanilla/tr_init.cpp medium
2018-09-03 jaPRO bdcd618c6771
Import japro cgame
Changed an exact bound cvar-variable reference. codemp/rd-vanilla/tr_init.cpp high
2019-03-19 EternalJK 575a1b489075
Translate Discord print messages to English.
Changed an exact bound cvar-variable reference. codemp/client/cl_discordrpc.cpp medium
2019-06-13 EternalJK 49e91d910266
Filter custom skins/species/hilts out of player menus on sv_pure servers
Changed an exact bound cvar-variable reference. codemp/ui/ui_shared.c medium
2021-05-25 TaystJK d7d7ce3234e6
Added vanilla clone for code compare
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/rd-vulkan/tr_init.cpp medium
2023-10-03 TaystJK 86c0756385ef · PR #12
Rend2 (#12)
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/rd-rend2/tr_init.cpp medium
2024-02-10 TaystJK ea0478621b05 · PR #141
Patch stitching (#141)
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/rd-vulkan/tr_init.cpp medium

Evidence