s_UseOpenAL

Base Jedi Academy

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Controls cv in the engine-client module. Consult the cited behavior reads before relying on values not listed here.

At a glance

Field Value
Category Audio & music
Module engine-client
Also registered in engine-client
Renderer All / not renderer-specific
Network scope client-only — Local to the client/UI/renderer.
Derivation code-trace
Confidence high
In-game xdocs No
In-game menu Yes — ingame_setup.menu:4485, setup.menu:2530, setup.menu:2553
Default 0
Value type float
Restart Yes; the value is latched.
Cheat protected No

Values

No discrete value list is enforced or documented in the inspected source.

Flags

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2014-05-10 OpenJK 16f7fe7ecc48
[MP] Minor refactoring and cleanup in the sound code to move AL code all in a preprocessor. Removed an unnecessary loop in S_LoadSound_DirIsAllowedToKeepMP3s.
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/client/snd_dma.cpp medium
2014-05-12 OpenJK 575263a31897
[SP] Minor refactoring and cleanup in the sound code to move AL code all in a preprocessor. Removed an unnecessary loop in S_LoadSound_DirIsAllowedToKeepMP3s.
Changed registration, default, flags, module, renderer scope, handler, or gating. code/client/snd_dma.cpp medium
2015-11-24 EternalJK c8f6ea17a324
Remove SP code
Changed registration, default, flags, module, renderer scope, handler, or gating. code/client/snd_dma.cpp medium

Evidence