r_dynamicGlowBloom

rend2

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Controls the rend2 dynamic-glow bloom strength. Zero skips the bloom pass; positive values up to the enforced maximum of 2 are passed to the high-pass shader as bloom strength.

At a glance

Field Value
Category Graphics & rendering
Module renderer
Also registered in renderer
Renderer rd-rend2
Network scope client-only — Local to the client/UI/renderer.
Derivation code-trace
Confidence medium
In-game xdocs No
In-game menu No
Default 0.0
Value type float
Restart No latch flag is registered.
Cheat protected No

Values

Value Meaning Evidence
0 Disable the dynamic-glow bloom pass. shared/rd-rend2/tr_backend.cpp:3131
>0 Use this positive value, up to 2, as the shader’s bloom strength. shared/rd-rend2/tr_backend.cpp:3140

Flags

Provenance

Origin: rend2

Dated project introductions

Authored dates come from the exact registration’s first content commit, PR dates identify when work was proposed to each project, and integration dates come from each first-parent mainline. A project merging first does not override earlier upstream authorship or submission.

Project Authored PR opened Integrated Commit Relationship
rend2 2025-01-05 2025-01-05 cd5d0ede0fd3 Ultimate origin
TaystJK 2025-04-15 2025-04-07 2025-04-15 c98ecf977bd3 Other project appearance
jaPRO 2025-04-15 2025-04-15 c98ecf977bd3 Other project appearance
NewJK / NewMod 2026-08-09 2026-08-09 686cbf9b649b Other project appearance

Evidence