pmove_fixed

Base Jedi Academy

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Controls pmove_fixed in the cgame module. Consult the cited behavior reads before relying on values not listed here.

At a glance

Field Value
Category Gameplay & combat
Module cgame
Also registered in cgame, game
Renderer All / not renderer-specific
Network scope server-authoritative — Owned or enforced by the server.
Derivation code-trace
Confidence high
In-game xdocs No
In-game menu No
Default 0
Value type enum
Restart No latch flag is registered.
Cheat protected No

Values

Value Meaning Evidence
16 Selects the code path tested for value 16. codemp/game/bg_pmove.c:1984

Flags

Registration-specific defaults

Default Module Renderer Compile condition
0 cgame always
0 game always

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2013-04-07 OpenJK b319c52fd4ed
Major codemp cleanup. Ported modbase. Restructured VS2010 projects.
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/cgame/cg_main.c, codemp/cgame/cg_xcvar.h, codemp/game/g_main.c and 1 more medium
2013-05-11 OpenJK f203e799b14c
Merge branch ‘master’ of https://github.com/Razish/OpenJK into modrender-port
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/game/g_active.c, codemp/game/g_xcvar.h high
2013-12-03 OpenJK b12414718708
[MP] Improve cvar code a bit further. Based mostly on zturtleman/spearmint@778bce425a2e6b6860e9d5ec4c7fc736311f9351. With some changes for legacy support still (and extra cvars that should be allowed in mods, if the mods were incorrectly setting them). And also some other misc stuff related to OpenJK specific.
Changed an exact bound cvar-variable reference. codemp/qcommon/cvar.cpp high
2018-01-01 jaPRO d9d510063ce6
Merge branch ‘japro-ejk’
Changed an exact bound cvar-variable reference. codemp/game/bg_pmove.c, codemp/game/g_active.c high
2018-02-25 EternalJK 6551f0ce2a0b
racemode jerkyness tweak? test
Changed an exact bound cvar-variable reference. codemp/game/g_active.c medium
2018-02-25 EternalJK db38609f2346
rest of msec racemode restriction remove
Changed an exact bound cvar-variable reference. codemp/game/bg_pmove.c medium
2018-07-22 EternalJK fae0fd307416
Merge branch ‘feature/update-game’ into develop
Changed an exact bound cvar-variable reference. codemp/game/bg_pmove.c medium
2018-09-03 jaPRO bdcd618c6771
Import japro cgame
Changed an exact bound cvar-variable reference. codemp/cgame/cg_predict.c high
2018-11-04 EternalJK ad634ee5d2ff
Merge branch ‘master’ of https://github.com/eternalcodes/EternalJK
Changed an exact bound cvar-variable reference. codemp/game/g_active.c high
2018-11-09 jaPRO 4bbb14b56d12
Merge remote-tracking branch ‘videoP-jaPRO/master’
Changed an exact bound cvar-variable reference. codemp/game/bg_pmove.c high
2025-11-15 TaystJK c318e71b7c60 · PR #271
Merge pull request #271 from slash-fr/fix-lugormod-compat
Changed an exact bound cvar-variable reference. codemp/game/bg_pmove.c medium

Evidence