model

Base Jedi Academy

Player model

At a glance

Field Value
Category Gameplay & combat
Module cgame
Also registered in cgame, engine-client
Renderer All / not renderer-specific
Network scope needs-server-support — Sent to, or only useful with, a supporting game server.
Derivation documented
Confidence high
In-game xdocs No
In-game menu Yes — ingame_player.menu:194, ingame_player.menu:388, ingame_player.menu:490
Default DEFAULT_MODEL
Value type string
Restart No latch flag is registered.
Cheat protected No

Values

No discrete value list is enforced or documented in the inspected source.

Flags

Registration-specific defaults

Default Module Renderer Compile condition
DEFAULT_MODEL cgame always
DEFAULT_MODEL"/default" engine-client always

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2013-04-07 OpenJK b319c52fd4ed
Major codemp cleanup. Ported modbase. Restructured VS2010 projects.
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/cgame/cg_main.c, codemp/cgame/cg_xcvar.h medium
2013-09-27 OpenJK 85099e374b18
[MP] Fixed some defaults for models and sabers
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/client/cl_main.cpp medium
2016-03-24 EternalJK c9c6ab99fdd2
Merge branch ‘master’ of https://github.com/JACoders/OpenJK into japro
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/client/cl_main.cpp medium

Evidence