jcinfo

jaPRO

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Not a cvar, dont change it

At a glance

Field Value
Category Gameplay & combat
Module game
Also registered in game
Renderer All / not renderer-specific
Network scope feature-flagged — Client behavior is negotiated through a server feature flag.
Derivation documented
Confidence medium
In-game xdocs No
In-game menu No
Default 0
Value type bool
Restart No latch flag is registered.
Cheat protected No

Values

Value Meaning Evidence
0 Disabled. codemp/cgame/cg_effects.c:676
1 Enabled. codemp/cgame/cg_effects.c:676

Flags

Provenance

Origin: jaPRO

Dated project introductions

Authored dates come from the exact registration’s first content commit, PR dates identify when work was proposed to each project, and integration dates come from each first-parent mainline. A project merging first does not override earlier upstream authorship or submission.

Project Authored PR opened Integrated Commit Relationship
EternalJK 2014-01-11 2018-01-01 d9d510063ce6 Shared integration commit
TaystJK 2014-01-11 2018-01-01 d9d510063ce6 Shared integration commit
jaPRO 2014-01-11 2018-01-01 d9d510063ce6 Ultimate origin
Vulkan 2014-01-11 2018-01-01 d9d510063ce6 Shared integration commit

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2017-12-05 EternalJK 9207f1148bdd
Merge pull request #3 from Bucky21659/master
Changed an exact bound cvar-variable reference. codemp/cgame/cg_local.h, codemp/cgame/cg_servercmds.c medium
2018-02-25 EternalJK 09e74095ff07
Add stun baton to roll styles, let ppl roll with it rewrite race weapon giving code a bit
Changed an exact bound cvar-variable reference. codemp/game/bg_pmove.c medium
2018-02-25 EternalJK dc10f7b67c56
Auto stash before rebase of “origin/master”
Changed an exact bound cvar-variable reference. codemp/game/bg_pmove.c medium
2018-07-22 EternalJK fae0fd307416
Merge branch ‘feature/update-game’ into develop
Changed an exact bound cvar-variable reference. codemp/game/bg_pmove.c medium
2018-08-20 EternalJK fa2b5ba6883b
Merge branch ‘feature/update-game’
Changed an exact bound cvar-variable reference. codemp/game/bg_pmove.c medium
2018-09-03 EternalJK 6e78add659de
Merge remote-tracking branch ‘videoP/master’
Changed an exact bound cvar-variable reference. codemp/game/bg_pmove.c, codemp/game/bg_saber.c medium
2018-09-03 jaPRO bdcd618c6771
Import japro cgame
Changed an exact bound cvar-variable reference. codemp/cgame/cg_effects.c, codemp/cgame/cg_ents.c, codemp/cgame/cg_event.c and 6 more high
2018-09-06 EternalJK 88b547448bb8
racemode roll fix, whitespace fix, followfastest optimization, getmovementstyle simplify
Changed an exact bound cvar-variable reference. codemp/game/bg_pmove.c medium
2018-09-11 jaPRO 879b06083542
Merge remote-tracking branch ‘videoP-jaPRO/master’
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/game/g_xcvar.h high
2018-10-10 EternalJK 2af38213b793
Merge branch ‘master’ of https://github.com/eternalcodes/EternalJK
Changed an exact bound cvar-variable reference. codemp/game/bg_pmove.c, codemp/game/bg_saber.c high
2018-10-15 EternalJK dc3c8171d100
Merge branch ‘master’ of https://github.com/eternalcodes/EternalJK
Changed an exact bound cvar-variable reference. codemp/game/bg_pmove.c high
2019-02-01 EternalJK 0e8b124d1344
Only lowjump (with current jump level) with onlybhop+crouchjump restrict
Changed an exact bound cvar-variable reference. codemp/game/bg_pmove.c medium
2019-04-11 jaPRO de5cb0c0b3ef
Improve performance offline+during jaPRO demo playback
Changed an exact bound cvar-variable reference. codemp/cgame/cg_ents.c high
2019-05-05 EternalJK 67ac04f76a68
Refactor/cleanup cgame side server mod detection.
Changed an exact bound cvar-variable reference. codemp/cgame/cg_ents.c, codemp/cgame/cg_servercmds.c, codemp/cgame/cg_weaponinit.c and 3 more medium
2019-05-10 EternalJK 65e71ac6da40
Fix headslide prediction since cgame mod detection refactoring.
Changed an exact bound cvar-variable reference. codemp/game/bg_pmove.c medium
2020-05-16 EternalJK 64349df34731
JK2 style swing improvements
Changed an exact bound cvar-variable reference. codemp/game/bg_local.h, codemp/game/bg_pmove.c, codemp/game/bg_saber.c medium
2020-05-20 EternalJK c01c9ba41a7f
fix client staff/duals attack prediction after JK2 swing style updates
Changed an exact bound cvar-variable reference. codemp/game/bg_saber.c medium
2020-06-14 jaPRO fb24d6a98965
Merge remote-tracking branch ‘videoP-jaPRO/master’
Changed an exact bound cvar-variable reference. codemp/game/bg_saber.c high
2020-06-15 EternalJK 002cfb0a3a8b
Always disable legdangle in racemode
Changed an exact bound cvar-variable reference. codemp/game/bg_pmove.c, codemp/game/g_cvar.c medium
2020-06-15 EternalJK c635b474e0de
cgame updates for coop defrag
Changed an exact bound cvar-variable reference. codemp/cgame/cg_event.c medium
2020-06-15 EternalJK 5f9884ea53d2
cgame updates for coop x2
Changed an exact bound cvar-variable reference. codemp/cgame/cg_event.c medium
2023-09-25 TaystJK 848ce21a29dd
Bucky’s cg_smoothclients fix
Changed an exact bound cvar-variable reference. codemp/cgame/cg_ents.c medium
2023-12-11 jaPRO 9b57ee1b8566 · PR #55
Japro update (#55)
Changed an exact bound cvar-variable reference. codemp/game/bg_pmove.c high
2023-12-21 jaPRO edec69cec7d0 · PR #58
Japro update (#58)
Changed an exact bound cvar-variable reference. codemp/game/bg_pmove.c high
2023-12-28 jaPRO 2276bf63a27e
Fix jaPro projectile prediction clientside
Changed an exact bound cvar-variable reference. codemp/cgame/cg_weapons.c high
2023-12-31 jaPRO b4dc4332b515 · PR #69
Japro update (#69)
Changed an exact bound cvar-variable reference. codemp/cgame/cg_weapons.c high
2024-01-03 jaPRO 9e120086add8 · PR #71
Japro update (#71)
Changed an exact bound cvar-variable reference. codemp/game/bg_pmove.c high
2024-01-14 jaPRO e02b0850cea3 · PR #91
Japro update (#91)
Changed an exact bound cvar-variable reference. codemp/cgame/cg_weapons.c high
2024-01-21 jaPRO 8cd2ef9d8dcb · PR #104
Japro update (#104)
Changed an exact bound cvar-variable reference. codemp/cgame/cg_localents.c high
2024-01-22 jaPRO 2812a6c459f5 · PR #108
Japro updates (#108)
Changed an exact bound cvar-variable reference. codemp/cgame/cg_weapons.c, codemp/game/bg_pmove.c high
2024-01-24 jaPRO 93dfa66dc8e5 · PR #112
Japro updates (#112)
Changed an exact bound cvar-variable reference. codemp/cgame/cg_effects.c, codemp/cgame/cg_view.c high
2024-01-24 jaPRO a8ae4c55d8a7 · PR #113
Japro updates (#113)
Changed an exact bound cvar-variable reference. codemp/cgame/cg_effects.c, codemp/cgame/cg_view.c high
2024-02-26 TaystJK cd784cbf26da · PR #157
Upstream update (#157)
Changed an exact bound cvar-variable reference. codemp/game/bg_pmove.c medium
2025-11-15 TaystJK c318e71b7c60 · PR #271
Merge pull request #271 from slash-fr/fix-lugormod-compat
Changed an exact bound cvar-variable reference. codemp/game/bg_pmove.c medium
2026-06-01 TaystJK c1fa400ec798 · PR #304
Merge pull request #304 from taysta/featureflag-flipkick
Changed an exact bound cvar-variable reference. codemp/game/bg_pmove.c medium
2026-06-01 TaystJK 99776e29a7de · PR #313
Merge pull request #313 from taysta/tribes-fix
Changed an exact bound cvar-variable reference. codemp/cgame/cg_weapons.c medium
2026-06-18 jaPRO 3828aac1b69f · PR #344
Merge pull request #344 from taysta/predict-knockback
Changed an exact bound cvar-variable reference. codemp/cgame/cg_weapons.c high

Evidence