g_warmup

Base Jedi Academy

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Controls g_warmup in the game module. Consult the cited behavior reads before relying on values not listed here.

At a glance

Field Value
Default 20
Value type int
Restart No latch flag is registered.
Manually settable Yes
Cheat protected No
Network scope server-authoritative: Owned or enforced by the server.
Category Gameplay & combat
Module game
Also registered in ui
Renderer All / not renderer-specific
Derivation code-trace
Confidence high
Added 2013-04-08 in 14cea1563 (how to compare this against your build)
In-game xdocs No
In-game menu No

Values

No discrete value list is enforced or documented in the inspected source.

Flags

Registration-specific defaults

Default Module Renderer Compile condition
20 game — always
20 ui — always

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2013-04-07 OpenJK b319c52fd4ed
Major codemp cleanup. Ported modbase. Restructured VS2010 projects.
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/game/g_main.c, codemp/game/g_xcvar.h medium
2013-05-11 OpenJK f203e799b14c
Merge branch ‘master’ of https://github.com/Razish/OpenJK into modrender-port
Changed an exact bound cvar-variable reference. codemp/game/g_main.c high
2013-08-11 OpenJK 794718e3fdfb
Merge pull request #344 from Razish/qvmtest
Changed an exact bound cvar-variable reference. codemp/ui/ui_main.c medium
2013-09-05 OpenJK 9bc49a503050
UI cleanup. Unused functions
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/ui/ui_main.c medium
2013-09-28 OpenJK 5cd41b41c941
[MP] Port the xcvar stuff and clean up cvar usage in UI. Few minor tweaks in UI code for cleanup/was unused.
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/ui/ui_main.c medium
2013-09-28 OpenJK 8fdb5fb65dbe
[MP] The cvar files for previous commit …
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/ui/ui_xcvar.h medium
2013-09-30 OpenJK 2ca29aebe0e9
[MP] Fix more defaults for saber names and team names. Don’t register cg_viewsize needlessly on client startup, update cvar as soon as it’s changed
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/ui/ui_xcvar.h medium
2013-10-02 OpenJK 80e2bab74cf0
[MP] Merge ioquake/ioq3@c651421 Author: zturtleman Fix g_warmup < 2 causing client prediction issues (bug #5740). (Reused code for tournament gametype.)
Changed an exact bound cvar-variable reference. codemp/game/g_main.c medium
2014-01-04 OpenJK c6e3f0479ac0
[MP] Meta: Remove unnecessary comments and names
Changed an exact bound cvar-variable reference. codemp/game/g_main.c medium

Evidence

Generated from source commit c722804317d7 on 2026-09-28. Anything merged after that is not reflected here.