g_tweakVote

jaPRO

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Set with tweakVote. Each bit is a separate option, so the command toggles one of them per use and leaves the rest alone. Setting a raw value by hand replaces every option at once.

Latch cuz of calculateRanks? not sure man

At a glance

Field Value
Default 0
Value type bitmask
Restart Yes; the value is latched.
Manually settable Yes
Cheat protected No
Configure with tweakVote
Network scope server-authoritative: Owned or enforced by the server.
Category Gameplay & combat
Module game
Renderer All / not renderer-specific
Derivation documented
Confidence medium
Added 2018-01-01 in d9d510063 needs review (how to compare this against your build)
In-game xdocs No
In-game menu No

Bits

Use tweakVote to toggle one option at a time; see the command page for syntax. The value column is that bit on its own. The labels come from the source table.

| Bit | Value | Meaning | Read by | |:–|:–|:–|:–| | 0 | 1 | Allow spec callvote in siege gametype | codemp/game/g_local.h:334 | | 1 | 2 | Allow spec callvote in CTF/TFFA gametypes | — | | 2 | 4 | Clear vote when going to spectate | codemp/game/g_local.h:336 | | 3 | 8 | Dont allow callvote for 30s after mapload | codemp/game/g_local.h:337 | | 4 | 16 | Floodprotect callvotes by IP | — | | 5 | 32 | Dont allow map callvotes for 10 minutes at start of each map | — | | 6 | 64 | Add vote delay for map callvotes only | — | | 7 | 128 | Allow voting from spectate | — | | 8 | 256 | Show votes in console | — | | 9 | 512 | Only count voters in pass/fail calculation | — | | 10 | 1024 | Fix mapchange after gametype vote | — | | 11 | 2048 | Ignore gametype restrictions for map callvote | codemp/game/g_local.h:345 |

Flags

Provenance

Origin: jaPRO

Dated project introductions

Authored dates come from the exact registration’s first content commit, PR dates identify when work was proposed to each project, and integration dates come from each first-parent mainline. A project merging first does not override earlier upstream authorship or submission.

Project Authored PR opened Integrated Commit Relationship
EternalJK 2015-04-29 — 2018-01-01 d9d510063ce6 Shared integration commit
TaystJK 2015-04-29 — 2018-01-01 d9d510063ce6 Shared integration commit
jaPRO 2015-04-29 — 2018-01-01 d9d510063ce6 Ultimate origin
Vulkan 2015-04-29 — 2018-01-01 d9d510063ce6 Shared integration commit

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2018-01-07 EternalJK a19ccb32a98d
Merge remote-tracking branch ‘videoP/master’
Changed an exact bound cvar-variable reference. codemp/game/g_cmds.c medium
2018-11-04 EternalJK ad634ee5d2ff
Merge branch ‘master’ of https://github.com/eternalcodes/EternalJK
Changed an exact bound cvar-variable reference. codemp/game/g_cmds.c high
2020-05-16 jaPRO 0bfdb71aee77
Merge remote-tracking branch ‘videoP-jaPRO/master’
Changed an exact bound cvar-variable reference. codemp/game/g_cmds.c high

Evidence

Generated from source commit c722804317d7 on 2026-09-28. Anything merged after that is not reflected here.