g_tweakSaber

jaPRO

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Set with tweakSaber. Each bit is a separate option, so the command toggles one of them per use and leaves the rest alone. Setting a raw value by hand replaces every option at once.

Configured with /tweakSaber command.

At a glance

Field Value
Default 0
Value type bitmask
Restart No latch flag is registered.
Manually settable Yes
Cheat protected No
Configure with tweakSaber
Network scope server-authoritative: Owned or enforced by the server.
Category Gameplay & combat
Module game
Renderer All / not renderer-specific
Derivation documented
Confidence medium
Added 2018-01-01 in d9d510063 needs review (how to compare this against your build)
In-game xdocs No
In-game menu No

Bits

Use tweakSaber to toggle one option at a time; see the command page for syntax. The value column is that bit on its own. The labels come from the source table.

| Bit | Value | Meaning | Read by | |:–|:–|:–|:–| | 0 | 1 | Skip saber interpolate for MP dmgs | — | | 1 | 2 | JK2 1.02 style damage system | — | | 2 | 4 | Reduced saberblock for MP damages | — | | 3 | 8 | Reduce saberdrops for MP damages | — | | 4 | 16 | Allow rollcancel for saber swings | codemp/game/g_local.h:277 | | 5 | 32 | JK2 1.02 style swings | codemp/game/g_local.h:278 | | 6 | 64 | Fixed saberswitch | codemp/game/g_local.h:279 | | 7 | 128 | No aim backslash | codemp/game/g_local.h:280 | | 8 | 256 | JK2 red DFA | codemp/game/g_local.h:281 | | 9 | 512 | Fix yellow DFA | — | | 10 | 1024 | Spin red DFA | — | | 11 | 2048 | Spin backslash | codemp/game/g_local.h:284 | | 12 | 4096 | JK2 lunge | — | | 13 | 8192 | Remove red DFA Boost | — | | 14 | 16384 | Make red DFA cost 0 forcepoints | — | | 15 | 32768 | Remove all backslash restrictions | — | | 16 | 65536 | Allow sabergun | — | | 17 | 131072 | Allow fast style change for single saber | — | | 18 | 262144 | New dmg calculation for SP damage (no vel dmg) | — | | 19 | 524288 | The slow blade penetrates the sheild | — | | 20 | 1048576 | New dmg calculation for SP damage (capped vel dmg) | — | | 21 | 2097152 | JA+ MP damage | — |

Flags

Provenance

Origin: jaPRO

Dated project introductions

Authored dates come from the exact registration’s first content commit, PR dates identify when work was proposed to each project, and integration dates come from each first-parent mainline. A project merging first does not override earlier upstream authorship or submission.

Project Authored PR opened Integrated Commit Relationship
EternalJK 2015-04-17 — 2018-01-01 d9d510063ce6 Shared integration commit
TaystJK 2015-04-17 — 2018-01-01 d9d510063ce6 Shared integration commit
jaPRO 2015-04-17 — 2018-01-01 d9d510063ce6 Ultimate origin
Vulkan 2015-04-17 — 2018-01-01 d9d510063ce6 Shared integration commit

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2018-07-22 EternalJK fae0fd307416
Merge branch ‘feature/update-game’ into develop
Changed an exact bound cvar-variable reference. codemp/game/g_active.c medium
2018-08-20 EternalJK fa2b5ba6883b
Merge branch ‘feature/update-game’
Changed an exact bound cvar-variable reference. codemp/game/bg_pmove.c medium
2018-09-03 EternalJK 6e78add659de
Merge remote-tracking branch ‘videoP/master’
Changed an exact bound cvar-variable reference. codemp/game/bg_pmove.c, codemp/game/bg_saber.c medium
2018-09-03 jaPRO bdcd618c6771
Import japro cgame
Changed an exact bound cvar-variable reference. codemp/game/bg_saber.c, codemp/game/g_active.c high
2018-09-11 EternalJK 6b8655edcd6a
ok
Changed an exact bound cvar-variable reference. codemp/game/g_active.c medium
2018-10-10 EternalJK 2af38213b793
Merge branch ‘master’ of https://github.com/eternalcodes/EternalJK
Changed an exact bound cvar-variable reference. codemp/game/bg_pmove.c, codemp/game/bg_saber.c, codemp/game/w_saber.c high
2018-10-11 jaPRO d5b95947d04f
Merge remote-tracking branch ‘videoP-jaPRO/master’
Changed an exact bound cvar-variable reference. codemp/game/w_saber.c high
2020-03-16 EternalJK 27748943c598
Fix active saber blocks with MP damages
Changed an exact bound cvar-variable reference. codemp/game/w_saber.c medium
2020-05-16 EternalJK 64349df34731
JK2 style swing improvements
Changed an exact bound cvar-variable reference. codemp/game/bg_local.h, codemp/game/bg_pmove.c, codemp/game/bg_saber.c medium
2020-05-20 EternalJK c01c9ba41a7f
fix client staff/duals attack prediction after JK2 swing style updates
Changed an exact bound cvar-variable reference. codemp/game/bg_saber.c medium
2020-06-15 EternalJK f124ea7347c4
Fix JK2 swing sabertweak x2
Changed an exact bound cvar-variable reference. codemp/game/bg_panimate.c, codemp/game/bg_saber.c medium
2023-12-11 jaPRO 9b57ee1b8566 · PR #55
Japro update (#55)
Changed an exact bound cvar-variable reference. codemp/game/bg_pmove.c, codemp/game/w_saber.c high
2024-04-28 TaystJK 959f7e18d624 · PR #191
Rend2 & jaPRO updates (#191)
Changed an exact bound cvar-variable reference. codemp/game/w_saber.c medium
2024-05-02 jaPRO 13eac340e1ce · PR #193
Japro update (#193)
Changed an exact bound cvar-variable reference. codemp/game/g_cmds.c high

Evidence

Generated from source commit c722804317d7 on 2026-09-28. Anything merged after that is not reflected here.