g_tweakForce

jaPRO

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Set with tweakForce. Each bit is a separate option, so the command toggles one of them per use and leaves the rest alone. Setting a raw value by hand replaces every option at once.

Configured with /tweakForce command.

At a glance

Field Value
Default 0
Value type bitmask
Restart No latch flag is registered.
Manually settable Yes
Cheat protected No
Configure with tweakForce
Network scope server-authoritative: Owned or enforced by the server.
Category Gameplay & combat
Module game
Renderer All / not renderer-specific
Derivation documented
Confidence medium
Added 2018-01-01 in d9d510063 needs review (how to compare this against your build)
In-game xdocs No
In-game menu No

Bits

Use tweakForce to toggle one option at a time; see the command page for syntax. The value column is that bit on its own. The labels come from the source table.

| Bit | Value | Meaning | Read by | |:–|:–|:–|:–| | 0 | 1 | No forcepower drain for crouch attack | — | | 1 | 2 | Fix projectile force push dir | — | | 2 | 4 | Can push/pull knocked down players | — | | 3 | 8 | Fix grip absorb | — | | 4 | 16 | Allow force combo | codemp/game/g_local.h:251 | | 5 | 32 | Fix pull strength | — | | 6 | 64 | JK2 grip | — | | 7 | 128 | Fast grip runspeed | codemp/game/g_local.h:254 | | 8 | 256 | Push/pull items | — | | 9 | 512 | Smaller Drain COF | — | | 10 | 1024 | JK2 push/pull knockdown | — | | 11 | 2048 | JK2 style knockdown getup | — | | 12 | 4096 | Allow push/pull during roll like JK2 | — | | 13 | 8192 | Force drain does not give forcepoints to players using force absorb | — | | 14 | 16384 | Allow grip during roll | — | | 15 | 32768 | Weak force pull | — | | 16 | 65536 | Nerfed weapon pull distance | — | | 17 | 131072 | Force resistance while firing/charging weapon | — | | 18 | 262144 | Stop rage from affecting firerate of weapons | codemp/game/g_local.h:265 | | 19 | 524288 | Don’t break mindtrick on attack unless trickee is looking at you | — | | 20 | 1048576 | Stronger / different Melee attack | codemp/game/g_local.h:267 | | 21 | 2097152 | Drain takes 25% less force from target | — | | 22 | 4194304 | Regen force while being gripped if mid jump | — | | 23 | 8388608 | Drain level 3 is a line | — |

Flags

Provenance

Origin: jaPRO

Dated project introductions

Authored dates come from the exact registration’s first content commit, PR dates identify when work was proposed to each project, and integration dates come from each first-parent mainline. A project merging first does not override earlier upstream authorship or submission.

Project Authored PR opened Integrated Commit Relationship
EternalJK 2015-04-17 — 2018-01-01 d9d510063ce6 Shared integration commit
TaystJK 2015-04-17 — 2018-01-01 d9d510063ce6 Shared integration commit
jaPRO 2015-04-17 — 2018-01-01 d9d510063ce6 Ultimate origin
Vulkan 2015-04-17 — 2018-01-01 d9d510063ce6 Shared integration commit

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2018-09-03 EternalJK 6e78add659de
Merge remote-tracking branch ‘videoP/master’
Changed an exact bound cvar-variable reference. codemp/game/bg_pmove.c, codemp/game/g_cmds.c, codemp/game/w_force.c medium
2018-10-18 jaPRO 116fd88bcf51
Merge remote-tracking branch ‘videoP-jaPRO/master’
Changed an exact bound cvar-variable reference. codemp/game/w_force.c high
2020-06-14 jaPRO fb24d6a98965
Merge remote-tracking branch ‘videoP-jaPRO/master’
Changed an exact bound cvar-variable reference. codemp/game/w_force.c high
2023-12-11 jaPRO 9b57ee1b8566 · PR #55
Japro update (#55)
Changed an exact bound cvar-variable reference. codemp/game/ai_main.c, codemp/game/bg_pmove.c, codemp/game/g_cmds.c and 3 more high
2024-01-09 jaPRO b5dff40126c7 · PR #82
Japro update (#82)
Changed an exact bound cvar-variable reference. codemp/game/w_force.c high
2024-04-15 jaPRO 258031c97e93 · PR #188
Japro update (#188)
Changed an exact bound cvar-variable reference. codemp/game/w_force.c high
2024-05-02 jaPRO 13eac340e1ce · PR #193
Japro update (#193)
Changed an exact bound cvar-variable reference. codemp/game/g_cmds.c high
2024-05-24 jaPRO 8188f06a4e61 · PR #204
Japro update (#204)
Changed an exact bound cvar-variable reference. codemp/game/w_force.c high
2024-05-31 jaPRO 55aceb66a04c · PR #207
Japro update (#207)
Changed an exact bound cvar-variable reference. codemp/game/g_cmds.c, codemp/game/w_force.c high
2024-09-22 jaPRO 100cdfc116b9 · PR #212
Japro Update
Changed an exact bound cvar-variable reference. codemp/game/g_cvar.c high

Evidence

Generated from source commit c722804317d7 on 2026-09-28. Anything merged after that is not reflected here.