g_saberDmgDelay_Idle

Base Jedi Academy

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Controls g_saberDmgDelay_Idle in the game module. Consult the cited behavior reads before relying on values not listed here.

At a glance

Field Value
Category Gameplay & combat
Module game
Also registered in game
Renderer All / not renderer-specific
Network scope server-authoritative — Owned or enforced by the server.
Derivation code-trace
Confidence high
In-game xdocs No
In-game menu No
Default 350
Value type enum
Restart No latch flag is registered.
Cheat protected No

Values

Value Meaning Evidence
350 Selects the code path tested for value 350. codemp/game/g_cmds.c:8323

Flags

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2013-04-07 OpenJK b319c52fd4ed
Major codemp cleanup. Ported modbase. Restructured VS2010 projects.
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/game/g_main.c, codemp/game/g_xcvar.h medium
2018-01-01 jaPRO d9d510063ce6
Merge branch ‘japro-ejk’
Changed an exact bound cvar-variable reference. codemp/game/g_cmds.c high
2023-09-25 OpenJK 405022446ca4
[OpenJK] Re-merge OpenJK into EJK [1]
Changed an exact bound cvar-variable reference. codemp/game/g_cmds.c medium

Evidence