g_neutralFlagTimer

jaPRO

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Controls g_neutralFlagTimer in the game module. Consult the cited behavior reads before relying on values not listed here.

At a glance

Field Value
Category Gameplay & combat
Module game
Also registered in game
Renderer All / not renderer-specific
Network scope server-authoritative — Owned or enforced by the server.
Derivation code-trace
Confidence high
In-game xdocs No
In-game menu No
Default 10000
Value type int
Restart No latch flag is registered.
Cheat protected No

Values

No discrete value list is enforced or documented in the inspected source.

Flags

Provenance

Origin: jaPRO

Dated project introductions

Authored dates come from the exact registration’s first content commit, PR dates identify when work was proposed to each project, and integration dates come from each first-parent mainline. A project merging first does not override earlier upstream authorship or submission.

Project Authored PR opened Integrated Commit Relationship
TaystJK 2024-01-03 2024-01-03 2024-01-03 c644ae832bad Shared integration commit
jaPRO 2024-01-03 2024-01-03 c644ae832bad Ultimate origin

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2024-05-15 jaPRO 93c2c1a5b4ef · PR #201
Japro update (#201)
Changed an exact bound cvar-variable reference. codemp/game/g_main.c high

Evidence