g_neutralFlag
jaPRO
Selects a neutral-flag game mode. Values 1 to 3 are rabbit variants for FFA and team FFA; values 4 to 6 are one-flag CTF variants for the CTF gametype, and a value outside a gametype’s range leaves that gametype’s normal flags in place. Changing the value swaps the flags immediately through CVU_Rabbit, without a map restart. Every mode needs a map with a team_CTF_neutralflag, and the one-flag modes also need trigger_multiple capture zones: spawnflag 16384 for values 4 and 5, spawnflag 32768 for value 6. The stock maps have neither. g_neutralFlagTimer sets how long a capture takes.
At a glance
| Field | Value |
|---|---|
| Default | 0 |
| Value type | enum |
| Restart | No latch flag is registered. |
| Manually settable | Yes |
| Cheat protected | No |
| Network scope | server-authoritative: Owned or enforced by the server. |
| Category | Gameplay & combat |
| Module | game |
| Renderer | All / not renderer-specific |
| Derivation | code-trace |
| Confidence | high |
| Added | 2024-01-03 in c644ae832 (how to compare this against your build) |
| In-game xdocs | No |
| In-game menu | No |
Values
| Value | Meaning | Evidence |
|---|---|---|
0 |
Off. The map’s neutral flag is removed at load, and CTF keeps its red and blue flags. | codemp/game/g_items.c:3160 |
1 |
Rabbit, in FFA and team FFA: a neutral flag spawns and players fight to carry it. | codemp/game/g_cvar.c:472 |
2 |
Sniper rabbit: as 1, but picking up the flag leaves the carrier with only a disruptor and 300 ammo. | codemp/game/g_team.c:1181 |
3 |
Rabbit where the carrier scores a point for every five seconds they hold the flag. | codemp/game/g_active.c:1783 |
4 |
One-flag CTF: score by holding the neutral flag inside your own team’s capture zone for g_neutralFlagTimer. |
codemp/game/g_trigger.c:212 |
5 |
One-flag CTF: score by holding the neutral flag inside the other team’s capture zone for g_neutralFlagTimer. |
codemp/game/g_trigger.c:214 |
6 |
One-flag CTF with capture points: bringing the neutral flag into a team’s capture point puts that team’s flag at its base, and the team scores when g_neutralFlagTimer runs out unless the other team takes that flag first. |
codemp/game/g_trigger.c:234 |
Flags
CVAR_ARCHIVE: saved to the user configuration
Provenance
Origin: jaPRO
- Ultimate-origin introduction:
c644ae832badin jaPRO (content authored2024-01-03, integrated2024-01-03) - Origin pull request: #74
- Matching squash bullet:
g_neutralflag 5 for other style of 1flagctf - Upstream registration evidence: codemp/game/g_xcvar.h:190
- Attribution method:
squash-feature-group-explicit-credit - Attribution confidence:
high - Notes: The identifier’s single-prefix squash feature group explicitly credits japro.
Dated project introductions
Authored dates come from the exact registration’s first content commit, PR dates identify when work was proposed to each project, and integration dates come from each first-parent mainline. A project merging first does not override earlier upstream authorship or submission.
| Project | Authored | PR opened | Integrated | Commit | Relationship |
|---|---|---|---|---|---|
| TaystJK | 2024-01-03 |
2024-01-03 | 2024-01-03 |
c644ae832bad |
Shared integration commit |
| jaPRO | 2024-01-03 |
— | 2024-01-03 |
c644ae832bad |
Ultimate origin |
Later changes
These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.
| Date | Change source | Commit / subject | Evidence | Confidence |
|---|---|---|---|---|
2024-01-04 |
jaPRO | cab839d15251 · PR #77Japro update (#77) |
Changed an exact bound cvar-variable reference. codemp/game/g_team.c |
high |
2024-01-07 |
jaPRO | 931f5d5c9044 · PR #80Japro update (#80) |
Changed an exact bound cvar-variable reference. codemp/game/g_combat.c |
high |
2024-01-31 |
jaPRO | a5c04e80d08f · PR #127Japro updates (#127) |
Changed an exact bound cvar-variable reference. codemp/game/g_team.c |
high |
2024-03-13 |
jaPRO | b4aeeea9c16c · PR #176Japro update (#176) |
Changed an exact bound cvar-variable reference. codemp/game/g_combat.c |
high |
2024-05-15 |
jaPRO | 93c2c1a5b4ef · PR #201Japro update (#201) |
Changed an exact bound cvar-variable reference. codemp/game/g_cvar.c, codemp/game/g_items.c, codemp/game/g_main.c and 2 more |
high |
Evidence
- registration: codemp/game/g_xcvar.h:189 (XCVAR_DEF)
- behavior: codemp/game/g_active.c:1783
- behavior: codemp/game/g_active.c:3817
- behavior: codemp/game/g_cmds.c:5750
- behavior: codemp/game/g_cmds.c:8451
- behavior: codemp/game/g_cmds.c:8596
Generated from source commit c722804317d7 on 2026-09-28. Anything merged after that is not reflected here.