g_movementStyle
jaPRO
Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.
Force movement style for players. 0=SIEGE 1=JKA 2=QW 3=CPM 4=Q3 5=PJK 6=WSW
At a glance
| Field | Value |
|---|---|
| Category | Gameplay & combat |
| Module | game |
| Also registered in | game |
| Renderer | All / not renderer-specific |
| Network scope | server-authoritative — Owned or enforced by the server. |
| Derivation | documented |
| Confidence | medium |
| In-game xdocs | No |
| In-game menu | No |
| Default | 1 |
| Value type | enum |
| Restart | No latch flag is registered. |
| Cheat protected | No |
Values
| Value | Meaning | Evidence |
|---|---|---|
0 |
SIEGE. | docs/japro_docs.md:53 |
1 |
JKA. | docs/japro_docs.md:53 |
2 |
QW. | docs/japro_docs.md:53 |
3 |
CPM. | docs/japro_docs.md:53 |
4 |
Q3. | docs/japro_docs.md:53 |
5 |
PJK. | docs/japro_docs.md:53 |
6 |
WSW. | docs/japro_docs.md:53 |
Flags
CVAR_ARCHIVE— saved to the user configuration
Provenance
Origin: jaPRO
- Ultimate-origin introduction:
d9d510063ce6in jaPRO (content authored2014-01-11, integrated2018-01-01) - Upstream registration evidence: codemp/game/g_xcvar.h:234
- Attribution method:
squash-feature-group-explicit-credit - Attribution confidence:
medium - Notes: The earliest authored/submitted introduction is shared by eternaljk, taystjk, japro, vulkan; fork-lineage order selects eternaljk. The identifier’s single-prefix squash feature group explicitly credits japro.
Dated project introductions
Authored dates come from the exact registration’s first content commit, PR dates identify when work was proposed to each project, and integration dates come from each first-parent mainline. A project merging first does not override earlier upstream authorship or submission.
| Project | Authored | PR opened | Integrated | Commit | Relationship |
|---|---|---|---|---|---|
| EternalJK | 2014-01-11 |
— | 2018-01-01 |
d9d510063ce6 |
Shared integration commit |
| TaystJK | 2014-01-11 |
— | 2018-01-01 |
d9d510063ce6 |
Shared integration commit |
| jaPRO | 2014-01-11 |
— | 2018-01-01 |
d9d510063ce6 |
Ultimate origin |
| Vulkan | 2014-01-11 |
— | 2018-01-01 |
d9d510063ce6 |
Shared integration commit |
Later changes
These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.
| Date | Change source | Commit / subject | Evidence | Confidence |
|---|---|---|---|---|
2018-02-05 |
EternalJK | 675e97128f48Merge remote-tracking branch ‘eternalcodes/master’ |
Changed an exact bound cvar-variable reference. codemp/game/g_cmds.c |
medium |
2018-07-22 |
EternalJK | fae0fd307416Merge branch ‘feature/update-game’ into develop |
Changed an exact bound cvar-variable reference. codemp/game/bg_pmove.c, codemp/game/g_active.c, codemp/game/g_cmds.c |
medium |
2019-02-01 |
EternalJK | 08ee038fa4deAllow onlybhop target_restrict change force jump level with count value, |
Changed an exact bound cvar-variable reference. codemp/game/g_active.c |
medium |
2020-06-15 |
EternalJK | c635b474e0decgame updates for coop defrag |
Changed an exact bound cvar-variable reference. codemp/game/bg_pmove.c |
medium |
2023-12-11 |
jaPRO | 9b57ee1b8566 · PR #55Japro update (#55) |
Changed an exact bound cvar-variable reference. codemp/game/bg_pmove.c, codemp/game/g_active.c, codemp/game/g_cmds.c |
high |
2024-03-05 |
TaystJK | 9912f30e367f · PR #166Japro update (#166) |
Changed an exact bound cvar-variable reference. codemp/game/ai_main.c |
medium |
2024-03-20 |
TaystJK | fd60c90af33dbot cap routes |
Changed an exact bound cvar-variable reference. codemp/game/ai_main.c |
medium |
2024-03-20 |
TaystJK | 30454fc96fadbot cap ai tweak, crashfix? |
Changed an exact bound cvar-variable reference. codemp/game/ai_main.c |
medium |
Evidence
- registration: codemp/game/g_xcvar.h:233 (XCVAR_DEF)
- behavior: codemp/game/ai_main.c:8949
- behavior: codemp/game/ai_main.c:9017
- behavior: codemp/game/bg_pmove.c:447
- behavior: codemp/game/bg_pmove.c:449
- behavior: codemp/game/bg_pmove.c:451
- documentation: docs/japro_docs.md:53