g_forcePowerDisable

Base Jedi Academy

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Controls g_forcePowerDisable in the game module. Consult the cited behavior reads before relying on values not listed here.

At a glance

Field Value
Category Gameplay & combat
Module game
Also registered in game
Renderer All / not renderer-specific
Network scope server-authoritative — Owned or enforced by the server.
Derivation code-trace
Confidence high
In-game xdocs No
In-game menu No
Default 0
Value type bitmask
Restart No latch flag is registered.
Cheat protected No

Values

No discrete value list is enforced or documented in the inspected source.

Flags

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2013-04-07 OpenJK b319c52fd4ed
Major codemp cleanup. Ported modbase. Restructured VS2010 projects.
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/game/g_main.c, codemp/game/g_xcvar.h medium
2013-04-07 OpenJK 9344b45fc2d8
Updates to sv_ccmds.c. Adds kickall, kickbots, kicknum (clientkick alias). kick all and kick allbots still work.
Changed an exact bound cvar-variable reference. codemp/server/sv_ccmds.cpp medium
2013-05-11 OpenJK f203e799b14c
Merge branch ‘master’ of https://github.com/Razish/OpenJK into modrender-port
Changed an exact bound cvar-variable reference. codemp/game/w_force.c, codemp/server/sv_ccmds.cpp high
2013-08-11 OpenJK 794718e3fdfb
Merge pull request #344 from Razish/qvmtest
Changed an exact bound cvar-variable reference. codemp/ui/ui_main.c medium
2013-09-10 OpenJK b8ba30ff20dc
Fix mistyped serverinfo cvars. Changed bg_altFighterControl to CVAR_SYSTEMINFO. Precache weapons on map_restart if g_weaponDisable changes. Fixes #376
Changed an exact bound cvar-variable reference. codemp/cgame/cg_servercmds.c medium
2014-01-03 OpenJK cf34344d1cdc
Merge branch ‘master’ of github.com:JACoders/OpenJK
Changed an exact bound cvar-variable reference. codemp/game/w_force.c high
2014-01-04 OpenJK 761e55fd73af
[MP] Clean up forcepowers validation
Changed an exact bound cvar-variable reference. codemp/game/w_force.c medium
2014-01-04 OpenJK 6c0c841b1025
[MP] Fix stack corruption after 761e55fd73
Changed an exact bound cvar-variable reference. codemp/game/w_force.c medium
2016-03-24 EternalJK c9c6ab99fdd2
Merge branch ‘master’ of https://github.com/JACoders/OpenJK into japro
Changed an exact bound cvar-variable reference. codemp/server/sv_ccmds.cpp medium
2018-01-01 jaPRO d9d510063ce6
Merge branch ‘japro-ejk’
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/game/ai_main.c, codemp/game/g_cmds.c, codemp/game/g_combat.c and 2 more high
2023-12-11 jaPRO 9b57ee1b8566 · PR #55
Japro update (#55)
Changed an exact bound cvar-variable reference. codemp/game/ai_main.c, codemp/game/g_main.c high

Evidence