g_forcePowerDisable
Base Jedi Academy
Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.
Controls g_forcePowerDisable in the game module. Consult the cited behavior reads before relying on values not listed here.
At a glance
| Field | Value |
|---|---|
| Category | Gameplay & combat |
| Module | game |
| Also registered in | game |
| Renderer | All / not renderer-specific |
| Network scope | server-authoritative — Owned or enforced by the server. |
| Derivation | code-trace |
| Confidence | high |
| In-game xdocs | No |
| In-game menu | No |
| Default | 0 |
| Value type | bitmask |
| Restart | No latch flag is registered. |
| Cheat protected | No |
Values
No discrete value list is enforced or documented in the inspected source.
Flags
CVAR_ARCHIVE— saved to the user configurationCVAR_SERVERINFO— published in serverinfo
Provenance
Origin: Base Jedi Academy
- Baseline evidence:
14cea1563762 - Upstream registration evidence: codemp/game/g_main.c:316
- Attribution method:
present-in-openjk-initial-source-import - Attribution confidence:
high - Notes: Identifier is present in OpenJK’s initial Raven source-import snapshot. Dated commit evidence identifies later registration changes relative to the origin snapshot.
Later changes
These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.
| Date | Change source | Commit / subject | Evidence | Confidence |
|---|---|---|---|---|
2013-04-07 |
OpenJK | b319c52fd4edMajor codemp cleanup. Ported modbase. Restructured VS2010 projects. |
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/game/g_main.c, codemp/game/g_xcvar.h |
medium |
2013-04-07 |
OpenJK | 9344b45fc2d8Updates to sv_ccmds.c. Adds kickall, kickbots, kicknum (clientkick alias). kick all and kick allbots still work. |
Changed an exact bound cvar-variable reference. codemp/server/sv_ccmds.cpp |
medium |
2013-05-11 |
OpenJK | f203e799b14cMerge branch ‘master’ of https://github.com/Razish/OpenJK into modrender-port |
Changed an exact bound cvar-variable reference. codemp/game/w_force.c, codemp/server/sv_ccmds.cpp |
high |
2013-08-11 |
OpenJK | 794718e3fdfbMerge pull request #344 from Razish/qvmtest |
Changed an exact bound cvar-variable reference. codemp/ui/ui_main.c |
medium |
2013-09-10 |
OpenJK | b8ba30ff20dcFix mistyped serverinfo cvars. Changed bg_altFighterControl to CVAR_SYSTEMINFO. Precache weapons on map_restart if g_weaponDisable changes. Fixes #376 |
Changed an exact bound cvar-variable reference. codemp/cgame/cg_servercmds.c |
medium |
2014-01-03 |
OpenJK | cf34344d1cdcMerge branch ‘master’ of github.com:JACoders/OpenJK |
Changed an exact bound cvar-variable reference. codemp/game/w_force.c |
high |
2014-01-04 |
OpenJK | 761e55fd73af[MP] Clean up forcepowers validation |
Changed an exact bound cvar-variable reference. codemp/game/w_force.c |
medium |
2014-01-04 |
OpenJK | 6c0c841b1025[MP] Fix stack corruption after 761e55fd73 |
Changed an exact bound cvar-variable reference. codemp/game/w_force.c |
medium |
2016-03-24 |
EternalJK | c9c6ab99fdd2Merge branch ‘master’ of https://github.com/JACoders/OpenJK into japro |
Changed an exact bound cvar-variable reference. codemp/server/sv_ccmds.cpp |
medium |
2018-01-01 |
jaPRO | d9d510063ce6Merge branch ‘japro-ejk’ |
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/game/ai_main.c, codemp/game/g_cmds.c, codemp/game/g_combat.c and 2 more |
high |
2023-12-11 |
jaPRO | 9b57ee1b8566 · PR #55Japro update (#55) |
Changed an exact bound cvar-variable reference. codemp/game/ai_main.c, codemp/game/g_main.c |
high |
Evidence
- registration: codemp/game/g_xcvar.h:100 (XCVAR_DEF)
- behavior: codemp/game/ai_main.c:6413
- behavior: codemp/game/ai_main.c:6449
- behavior: codemp/game/ai_main.c:6505
- behavior: codemp/game/ai_main.c:6557
- behavior: codemp/game/ai_main.c:6563