g_disableServerG2

Base Jedi Academy

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Controls g_disableServerG2 in the game module. Consult the cited behavior reads before relying on values not listed here.

At a glance

Field Value
Category Server & networking
Module game
Also registered in game
Renderer All / not renderer-specific
Network scope server-authoritative — Owned or enforced by the server.
Derivation code-trace
Confidence high
In-game xdocs No
In-game menu No
Default 0
Value type bool
Restart No latch flag is registered.
Cheat protected No

Values

Value Meaning Evidence
0 Disabled. codemp/game/g_active.c:4896
1 Enabled. codemp/game/g_active.c:4896

Flags

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2013-04-07 OpenJK b319c52fd4ed
Major codemp cleanup. Ported modbase. Restructured VS2010 projects.
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/game/g_main.c, codemp/game/g_xcvar.h medium
2023-10-29 OpenJK 530446764ef0 · PR #29
Merge pull request #29 from taysta/reconcile
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/game/g_xcvar.h medium
2024-02-26 TaystJK cd784cbf26da · PR #157
Upstream update (#157)
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/game/g_xcvar.h medium

Evidence