fx_jk2

TaystJK

Displays jk2 style projectile fx - 0: Disabled - 1: Enabled

At a glance

Field Value
Category Engine & diagnostics
Module engine-client
Also registered in engine-client
Renderer All / not renderer-specific
Network scope client-only — Local to the client/UI/renderer.
Derivation documented
Confidence high
In-game xdocs No
In-game menu No
Default 0
Value type bool
Restart No latch flag is registered.
Cheat protected No

Values

Value Meaning Evidence
0 Disabled. codemp/client/FxUtil.cpp:119
1 Enabled. codemp/client/FxUtil.cpp:119

Flags

Provenance

Origin: TaystJK

Dated project introductions

Authored dates come from the exact registration’s first content commit, PR dates identify when work was proposed to each project, and integration dates come from each first-parent mainline. A project merging first does not override earlier upstream authorship or submission.

Project Authored PR opened Integrated Commit Relationship
TaystJK 2025-04-15 2025-04-07 2025-04-15 8b353c2103fd Ultimate origin
jaPRO 2025-04-15 2025-04-15 8b353c2103fd Shared integration commit

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2025-04-16 TaystJK 8f46a4c6b4cd
Check fx_jk2 is registered before trying to access it
Changed an exact bound cvar-variable reference. codemp/client/FxScheduler.cpp medium

Evidence