fx_debug

Base Jedi Academy

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Controls fx_debug in the engine-client module. Consult the cited behavior reads before relying on values not listed here.

At a glance

Field Value
Default 0
Value type enum
Restart No latch flag is registered.
Manually settable Yes
Cheat protected No
Network scope client-only: Local to the client/UI/renderer.
Category Engine & diagnostics
Module engine-client
Renderer All / not renderer-specific
Derivation code-trace
Confidence high
Added 2013-04-08 in 14cea1563 (how to compare this against your build)
In-game xdocs No
In-game menu No

Values

Value Meaning Evidence
2 Selects the code path tested for value 2. codemp/client/FxScheduler.cpp:860

Flags

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2013-04-07 OpenJK a09d4827fb0d
Added /codeJK2/ for JK2. Also did a whole bunch of other crap which I shouldn’t have, in hindsight. Have fun!
Changed registration, default, flags, module, renderer scope, handler, or gating. codeJK2/cgame/cg_main.cpp medium
2015-11-24 EternalJK c8f6ea17a324
Remove SP code
Changed registration, default, flags, module, renderer scope, handler, or gating. code/cgame/cg_main.cpp, codeJK2/cgame/cg_main.cpp medium

Evidence

Generated from source commit c722804317d7 on 2026-09-28. Anything merged after that is not reflected here.