fraglimit

Base Jedi Academy

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Controls fraglimit in the game module. Consult the cited behavior reads before relying on values not listed here.

At a glance

Field Value
Category Gameplay & combat
Module game
Also registered in game, engine-server
Renderer All / not renderer-specific
Network scope server-authoritative — Owned or enforced by the server.
Derivation code-trace
Confidence high
In-game xdocs No
In-game menu No
Default 0
Value type bool
Restart No latch flag is registered.
Cheat protected No

Values

Value Meaning Evidence
0 Disabled. codemp/game/g_cmds.c:5980
1 Enabled. codemp/game/g_cmds.c:5980

Flags

Registration-specific defaults

Default Module Renderer Compile condition
0 game always
20 engine-server always

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2013-04-07 OpenJK b319c52fd4ed
Major codemp cleanup. Ported modbase. Restructured VS2010 projects.
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/cgame/cg_servercmds.c, codemp/game/g_cmds.c, codemp/game/g_main.c and 1 more medium
2013-04-24 OpenJK f6cadd34c6ab
Merge branch ‘master’ of https://github.com/Razish/OpenJK into modrender-port
Changed an exact bound cvar-variable reference. codemp/cgame/cg_draw.c high
2013-05-11 OpenJK f203e799b14c
Merge branch ‘master’ of https://github.com/Razish/OpenJK into modrender-port
Changed an exact bound cvar-variable reference. codemp/game/g_main.c high
2013-08-11 OpenJK 794718e3fdfb
Merge pull request #344 from Razish/qvmtest
Changed an exact bound cvar-variable reference. codemp/cgame/cg_servercmds.c, codemp/game/g_cmds.c, codemp/game/g_main.c and 1 more medium
2013-10-24 OpenJK 872159cb6796
[MP] Rewrote callvote to be far more robust
Changed an exact bound cvar-variable reference. codemp/game/g_cmds.c medium
2015-04-24 EternalJK 3a5f856a0bb4
Added new callvote options in Gametype. [Timelimit, Fraglimit, Capturelimit, TeamSize]
Changed an exact bound cvar-variable reference. codemp/ui/ui_main.c medium
2018-01-01 jaPRO d9d510063ce6
Merge branch ‘japro-ejk’
Changed an exact bound cvar-variable reference. codemp/game/g_main.c high
2018-09-03 jaPRO bdcd618c6771
Import japro cgame
Changed an exact bound cvar-variable reference. codemp/cgame/cg_draw.c, codemp/cgame/cg_scoreboard.c high
2018-09-10 EternalJK dbfd735d1da2
Added jcinfo2 to allow UI to only show Race button when relevant
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/game/g_xcvar.h medium
2019-05-10 EternalJK 15c685c83005
Merge pull request #95 from Yberion/serversideEngineFix
Changed an exact bound cvar-variable reference. codemp/server/sv_client.cpp medium
2019-05-10 EternalJK 9a37943df03d
Fix broken ClientCleanName function+Refactor server fixes to utilize new legacyFixes bitmask and server mod detection.
Changed an exact bound cvar-variable reference. codemp/server/server.h, codemp/server/sv_client.cpp medium
2024-01-09 jaPRO b5dff40126c7 · PR #82
Japro update (#82)
Changed an exact bound cvar-variable reference. codemp/game/g_cmds.c high
2024-02-27 TaystJK baa02905f40f · PR #130
Merge pull request #130 from taysta/tribes-clientside
Changed an exact bound cvar-variable reference. codemp/cgame/cg_draw.c medium

Evidence