duel_fraglimit

Base Jedi Academy

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Controls duel_fraglimit in the game module. Consult the cited behavior reads before relying on values not listed here.

At a glance

Field Value
Default 10
Value type int
Restart No latch flag is registered.
Manually settable Yes
Cheat protected No
Network scope server-authoritative: Owned or enforced by the server.
Category Gameplay & combat
Module game
Also registered in engine-server
Renderer All / not renderer-specific
Derivation code-trace
Confidence high
Added 2013-04-08 in 14cea1563 (how to compare this against your build)
In-game xdocs No
In-game menu No

Values

No discrete value list is enforced or documented in the inspected source.

Flags

Registration-specific defaults

Default Module Renderer Compile condition
10 engine-server — always
10 game — always

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2013-04-07 OpenJK b319c52fd4ed
Major codemp cleanup. Ported modbase. Restructured VS2010 projects.
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/game/g_client.c, codemp/game/g_main.c, codemp/game/g_xcvar.h and 2 more medium
2013-05-11 OpenJK f203e799b14c
Merge branch ‘master’ of https://github.com/Razish/OpenJK into modrender-port
Changed an exact bound cvar-variable reference. codemp/game/g_main.c high
2013-08-11 OpenJK 794718e3fdfb
Merge pull request #344 from Razish/qvmtest
Changed an exact bound cvar-variable reference. codemp/cgame/cg_servercmds.c, codemp/ui/ui_main.c medium
2014-01-04 OpenJK 010d852abf71
[MP] Fix #382 - force regen bug with saber throw
Changed an exact bound cvar-variable reference. codemp/game/w_force.c medium
2015-02-08 OpenJK e0710c1ba9c1
Shared: Fixed what was hopefully the last of min/max macro usage in the main portion of the code. Still need to do something with mp3code 3rd party lib.
Changed an exact bound cvar-variable reference. codemp/game/w_force.c medium
2018-01-01 jaPRO d9d510063ce6
Merge branch ‘japro-ejk’
Changed an exact bound cvar-variable reference. codemp/game/w_force.c high

Evidence

Generated from source commit c722804317d7 on 2026-09-28. Anything merged after that is not reflected here.