d_npcfreeze

Base Jedi Academy

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Controls d_npcfreeze in the game module. Consult the cited behavior reads before relying on values not listed here.

At a glance

Field Value
Category Administration
Module game
Also registered in game
Renderer All / not renderer-specific
Network scope server-authoritative — Owned or enforced by the server.
Derivation code-trace
Confidence high
In-game xdocs No
In-game menu No
Default 0
Value type float
Restart No latch flag is registered.
Cheat protected Yes

Values

No discrete value list is enforced or documented in the inspected source.

Flags

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2013-04-07 OpenJK b319c52fd4ed
Major codemp cleanup. Ported modbase. Restructured VS2010 projects.
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/game/NPC.c, codemp/game/g_main.c, codemp/game/g_xcvar.h medium
2013-05-11 OpenJK f203e799b14c
Merge branch ‘master’ of https://github.com/Razish/OpenJK into modrender-port
Changed an exact bound cvar-variable reference. codemp/game/NPC.c high
2013-08-11 OpenJK 794718e3fdfb
Merge pull request #344 from Razish/qvmtest
Changed an exact bound cvar-variable reference. codemp/game/NPC.c medium
2014-01-30 OpenJK d3a6d2b9b9d2
[MP] Style: remove superfluous whitespace
Changed an exact bound cvar-variable reference. codemp/game/NPC.c medium

Evidence