d_altRoutes

Base Jedi Academy

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Controls d_altRoutes in the game module. Consult the cited behavior reads before relying on values not listed here.

At a glance

Field Value
Category Gameplay & combat
Module game
Also registered in game, engine-server
Renderer All / not renderer-specific
Network scope server-authoritative — Owned or enforced by the server.
Derivation code-trace
Confidence high
In-game xdocs No
In-game menu No
Default 0
Value type enum
Restart No latch flag is registered.
Cheat protected Yes

Values

Value Meaning Evidence
-1 Selects the code path tested for value -1. codemp/server/NPCNav/navigator.cpp:2287

Flags

Registration-specific defaults

Default Module Renderer Compile condition
0 engine-server always
0 game always

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2013-04-07 OpenJK 905f5537e525
Fixed crashing on previous commit due to cvars being created b efore cvar system was init’d
Changed an exact bound cvar-variable reference. codemp/server/NPCNav/navigator.cpp medium
2013-04-07 OpenJK b319c52fd4ed
Major codemp cleanup. Ported modbase. Restructured VS2010 projects.
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/game/g_main.c, codemp/game/g_xcvar.h medium

Evidence