con_notifytime

Base Jedi Academy

How many seconds notify messages should be shown before they fade away

At a glance

Field Value
Category Engine & diagnostics
Feature family Console
Module engine-client
Also registered in engine-client
Renderer All / not renderer-specific
Network scope client-only — Local to the client/UI/renderer.
Derivation documented
Confidence high
In-game xdocs No
In-game menu No
Default 3
Value type float
Restart No latch flag is registered.
Cheat protected No

Values

No discrete value list is enforced or documented in the inspected source.

Flags

No cvar flags are registered at the cited site.

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2015-11-24 EternalJK c8f6ea17a324
Remove SP code
Changed registration, default, flags, module, renderer scope, handler, or gating. code/client/cl_console.cpp medium
2016-03-24 EternalJK c9c6ab99fdd2
Merge branch ‘master’ of https://github.com/JACoders/OpenJK into japro
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/client/cl_console.cpp medium

Evidence