com_legacyprotocol

EternalJK

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Engine-managed. The game maintains this value itself, so it is not a setting to change by hand: it is read-only after registration (CVAR_ROM).

1.00 protocol

At a glance

Field Value
Default va("%i", PROTOCOL_LEGACY)
Value type int
Restart No latch flag is registered.
Manually settable No; the game writes this value.
Cheat protected No
Network scope client-only: Local to the client/UI/renderer.
Category Engine & diagnostics
Module engine-client
Renderer All / not renderer-specific
Derivation documented
Confidence medium
Added 2018-04-26 in 6107f5fbc needs review (how to compare this against your build)
In-game xdocs No
In-game menu No

Values

No discrete value list is enforced or documented in the inspected source.

Flags

Provenance

Origin: EternalJK

Dated project introductions

Authored dates come from the exact registration’s first content commit, PR dates identify when work was proposed to each project, and integration dates come from each first-parent mainline. A project merging first does not override earlier upstream authorship or submission.

Project Authored PR opened Integrated Commit Relationship
EternalJK 2018-04-26 — 2018-04-26 6107f5fbcf59 Ultimate origin
TaystJK 2018-04-26 — 2018-04-26 6107f5fbcf59 Shared integration commit
jaPRO 2018-04-26 — 2018-04-26 6107f5fbcf59 Shared integration commit
Vulkan 2018-04-26 — 2018-04-26 6107f5fbcf59 Shared integration commit
NewJK / NewMod 2018-04-26 — 2020-04-02 007750b49b3b Other project appearance

Evidence

Generated from source commit c722804317d7 on 2026-09-28. Anything merged after that is not reflected here.