com_buildScript

Base Jedi Academy

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Controls com_buildScript in the cgame module. Consult the cited behavior reads before relying on values not listed here.

At a glance

Field Value
Category Engine & diagnostics
Module cgame
Also registered in cgame, engine-shared
Renderer All / not renderer-specific
Network scope client-only — Local to the client/UI/renderer.
Derivation code-trace
Confidence high
In-game xdocs No
In-game menu No
Default 0
Value type bool
Restart No latch flag is registered.
Cheat protected No

Values

Value Meaning Evidence
0 Disabled. codemp/cgame/cg_main.c:815
1 Enabled. codemp/cgame/cg_main.c:815

Flags

Registration-specific defaults

Default Module Renderer Compile condition
0 cgame always
0 engine-shared always

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2013-04-07 OpenJK b319c52fd4ed
Major codemp cleanup. Ported modbase. Restructured VS2010 projects.
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/cgame/cg_main.c, codemp/cgame/cg_players.c, codemp/cgame/cg_xcvar.h medium
2013-04-19 OpenJK bb29d3a516fb
Finished up most of the code now for the modular SP renderer. The things I need to fix still: - Some undefined externals - Some of the imports - The whole DLL import routine - Actual testing (???) Should be done by the end of this weekend, hopefully.
Changed registration, default, flags, module, renderer scope, handler, or gating. code/rd-vanilla/tr_init.cpp medium
2013-05-11 OpenJK f203e799b14c
Merge branch ‘master’ of https://github.com/Razish/OpenJK into modrender-port
Changed an exact bound cvar-variable reference. codemp/game/g_main.c high
2013-07-18 OpenJK ee552c5b46e5
Merge pull request #328 from xycaleth/rd-common
Changed an exact bound cvar-variable reference. codemp/rd-common/tr_font.cpp medium
2013-08-02 OpenJK dd9bd9b9ae92
Refactored renderer API, fixed some Ghoul2 crashes
Changed an exact bound cvar-variable reference. codemp/rd-common/tr_font.cpp medium
2013-08-11 OpenJK 794718e3fdfb
Merge pull request #344 from Razish/qvmtest
Changed an exact bound cvar-variable reference. codemp/game/g_main.c, codemp/ui/ui_gameinfo.c medium
2015-11-24 EternalJK c8f6ea17a324
Remove SP code
Changed registration, default, flags, module, renderer scope, handler, or gating. code/qcommon/common.cpp, code/rd-vanilla/tr_init.cpp medium
2017-12-29 EternalJK 43b393062090
Merge remote-tracking branch ‘upstream/master’
Changed an exact bound cvar-variable reference. codemp/rd-common/tr_font.cpp medium
2018-09-03 jaPRO bdcd618c6771
Import japro cgame
Changed an exact bound cvar-variable reference. codemp/cgame/cg_players.c high
2018-12-07 jaPRO b1b9aee74c7d
Always precache team graphics/sounds on jaPRO servers for dynamic gametype switching
Changed an exact bound cvar-variable reference. codemp/cgame/cg_main.c high
2019-05-05 EternalJK 67ac04f76a68
Refactor/cleanup cgame side server mod detection.
Changed an exact bound cvar-variable reference. codemp/cgame/cg_main.c medium

Evidence