cl_shownet

Base Jedi Academy

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Controls cl_shownet in the engine-client module. Consult the cited behavior reads before relying on values not listed here.

At a glance

Field Value
Category Engine & diagnostics
Module engine-client
Also registered in engine-client, other
Renderer All / not renderer-specific
Network scope client-only — Local to the client/UI/renderer.
Derivation code-trace
Confidence high
In-game xdocs No
In-game menu No
Default 0
Value type enum
Restart No latch flag is registered.
Cheat protected No

Values

Value Meaning Evidence
3 Selects the code path tested for value 3. codemp/client/cl_parse.cpp:142

Flags

Registration-specific defaults

Default Module Renderer Compile condition
0 engine-client always
0 other always

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2015-02-08 OpenJK fcd9fc4710f0
[MP] Misc fixes and cleanup.
Changed an exact bound cvar-variable reference. codemp/qcommon/msg.cpp medium
2015-11-24 EternalJK c8f6ea17a324
Remove SP code
Changed registration, default, flags, module, renderer scope, handler, or gating. code/client/cl_main.cpp medium

Evidence