cl_paused

Base Jedi Academy

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Controls cl_paused in the cgame module. Consult the cited behavior reads before relying on values not listed here.

At a glance

Field Value
Category Gameplay & combat
Module cgame
Also registered in cgame, engine-shared
Renderer All / not renderer-specific
Network scope client-only — Local to the client/UI/renderer.
Derivation code-trace
Confidence high
In-game xdocs No
In-game menu No
Default 0
Value type float
Restart No latch flag is registered.
Cheat protected No

Values

No discrete value list is enforced or documented in the inspected source.

Flags

Registration-specific defaults

Default Module Renderer Compile condition
0 cgame always
0 engine-shared always

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2013-04-07 OpenJK d1043c837228
Pause code fixes (ioq3)
Changed an exact bound cvar-variable reference. codemp/client/cl_cgame.cpp, codemp/client/cl_main.cpp, codemp/client/cl_parse.cpp medium
2013-04-07 OpenJK a09d4827fb0d
Added /codeJK2/ for JK2. Also did a whole bunch of other crap which I shouldn’t have, in hindsight. Have fun!
Changed registration, default, flags, module, renderer scope, handler, or gating. codeJK2/cgame/cg_main.cpp medium
2013-04-07 OpenJK b319c52fd4ed
Major codemp cleanup. Ported modbase. Restructured VS2010 projects.
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/cgame/cg_draw.c, codemp/cgame/cg_ents.c, codemp/cgame/cg_main.c and 2 more medium
2013-08-11 OpenJK 794718e3fdfb
Merge pull request #344 from Razish/qvmtest
Changed an exact bound cvar-variable reference. codemp/ui/ui_main.c medium
2013-09-05 OpenJK 9bc49a503050
UI cleanup. Unused functions
Changed an exact bound cvar-variable reference. codemp/ui/ui_main.c medium
2015-11-24 EternalJK c8f6ea17a324
Remove SP code
Changed registration, default, flags, module, renderer scope, handler, or gating. code/cgame/cg_main.cpp, code/qcommon/common.cpp, codeJK2/cgame/cg_main.cpp medium
2018-02-10 jaPRO 697cfad347d9
Moved ui_isJAPro from cgame to UI.
Changed an exact bound cvar-variable reference. codemp/ui/ui_main.c high
2018-03-23 EternalJK 852cd1037427
Merge remote-tracking branch ‘bucky/master’
Changed an exact bound cvar-variable reference. codemp/ui/ui_main.c medium
2018-09-03 jaPRO bdcd618c6771
Import japro cgame
Changed an exact bound cvar-variable reference. codemp/cgame/cg_draw.c high
2019-04-21 EternalJK 7bd5df22796d
Prevent camera from jerking when toggling cg_thirdPerson/strafeHelper settings
Changed an exact bound cvar-variable reference. codemp/cgame/cg_view.c medium
2019-07-26 EternalJK 32fd320e90d7
pause demo playback when menu open
Changed an exact bound cvar-variable reference. codemp/client/cl_cgame.cpp medium
2020-06-22 EternalJK a43a3418a405
Fix NPC console spam+fix cg_drawHitBox on local player
Changed an exact bound cvar-variable reference. codemp/cgame/cg_players.c medium

Evidence