cl_mouseAccel

Base Jedi Academy

Mouse acceleration value

At a glance

Field Value
Category Input & controls
Module engine-client
Also registered in engine-client
Renderer All / not renderer-specific
Network scope client-only — Local to the client/UI/renderer.
Derivation documented
Confidence high
In-game xdocs No
In-game menu No
Default 0
Value type float
Restart No latch flag is registered.
Cheat protected No

Values

No discrete value list is enforced or documented in the inspected source.

Flags

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2014-05-15 OpenJK ae0f733b9635
[MP] Merge ioquake/ioq3@018de1dd2ef2a0827837fefe7f75e6592d68a0ed Added TTimo’s QuakeLive-style mouse acceleration, thanks Gabriel Schnoering and TTimo for the patch. (#3693) Adjusted to fit JA changes.
Changed an exact bound cvar-variable reference. codemp/client/cl_input.cpp medium
2015-11-24 EternalJK c8f6ea17a324
Remove SP code
Changed registration, default, flags, module, renderer scope, handler, or gating. code/client/cl_main.cpp medium
2016-03-24 EternalJK c9c6ab99fdd2
Merge branch ‘master’ of https://github.com/JACoders/OpenJK into japro
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/client/cl_main.cpp medium
2017-08-31 OpenJK 913e3cc57ec7
Merge branch ‘master’ of https://github.com/JACoders/OpenJK.git
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/client/cl_main.cpp medium

Evidence