cl_motdString

Base Jedi Academy

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Engine-managed. The game maintains this value itself, so it is not a setting to change by hand: it is read-only after registration (CVAR_ROM).

Controls cl_motdString in the engine-client module. Consult the cited behavior reads before relying on values not listed here.

At a glance

Field Value
Default ``
Value type string
Restart No latch flag is registered.
Manually settable No; the game writes this value.
Cheat protected No
Network scope client-only: Local to the client/UI/renderer.
Category Chat & social
Module engine-client
Renderer All / not renderer-specific
Derivation code-trace
Confidence high
Added 2013-04-08 in 14cea1563 (how to compare this against your build)
In-game xdocs No
In-game menu No

Values

No discrete value list is enforced or documented in the inspected source.

Flags

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2013-08-11 OpenJK 794718e3fdfb
Merge pull request #344 from Razish/qvmtest
Changed an exact bound cvar-variable reference. codemp/cgame/cg_info.c, codemp/ui/ui_main.c medium
2018-05-24 EternalJK 097a0d05fa4e
Merge remote-tracking branch ‘bucky/master’
Changed an exact bound cvar-variable reference. codemp/cgame/cg_info.c medium
2018-09-03 jaPRO bdcd618c6771
Import japro cgame
Changed an exact bound cvar-variable reference. codemp/cgame/cg_info.c high

Evidence

Generated from source commit c722804317d7 on 2026-09-28. Anything merged after that is not reflected here.