cl_maxPackets

Base Jedi Academy

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Controls cl_maxPackets in the engine-client module. Consult the cited behavior reads before relying on values not listed here.

At a glance

Field Value
Default 100
Value type int
Restart No latch flag is registered.
Manually settable Yes
Cheat protected No
Network scope client-only: Local to the client/UI/renderer.
Category Server & networking
Module engine-client
Also registered in cgame
Renderer All / not renderer-specific
Derivation code-trace
Confidence high
Added 2013-04-08 in 14cea1563 (how to compare this against your build)
In-game xdocs No
In-game menu No

Values

No discrete value list is enforced or documented in the inspected source.

Flags

Registration-specific defaults

Default Module Renderer Compile condition
100 cgame — always
100 engine-client — always

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2013-04-16 OpenJK 714c868b42c6
Merge branch ‘master’ of https://github.com/Razish/OpenJK
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/client/cl_main.cpp high
2013-08-11 OpenJK 794718e3fdfb
Merge pull request #344 from Razish/qvmtest
Changed an exact bound cvar-variable reference. codemp/ui/ui_main.c medium
2014-04-03 OpenJK 7197cd614a8c
[SP] Remove some unnecessary network-related cvars
Changed registration, default, flags, module, renderer scope, handler, or gating. code/client/cl_main.cpp medium
2014-11-24 OpenJK 337687913865
[MP] More sane limits for cl_maxPackets
Changed an exact bound cvar-variable reference. codemp/client/cl_input.cpp medium
2015-06-17 EternalJK d93386f34b71
Major ingame setup menu overhaul.
Changed an exact bound cvar-variable reference. codemp/ui/ui_main.c medium
2018-01-01 jaPRO d9d510063ce6
Merge branch ‘japro-ejk’
Changed an exact bound cvar-variable reference. codemp/client/cl_input.cpp high
2018-05-24 EternalJK 097a0d05fa4e
Merge remote-tracking branch ‘bucky/master’
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/client/cl_main.cpp medium
2018-09-03 jaPRO bdcd618c6771
Import japro cgame
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/cgame/cg_view.c, codemp/cgame/cg_xcvar.h high
2023-09-25 TaystJK 09f29d37943e
[SETTINGS] Use more sane default settings for maxpackets and thirdpersonrange
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/cgame/cg_xcvar.h, codemp/client/cl_main.cpp medium

Evidence

Generated from source commit c722804317d7 on 2026-09-28. Anything merged after that is not reflected here.