cl_autolodscale

Base Jedi Academy

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Controls cl_autolodscale in the engine-client module. Consult the cited behavior reads before relying on values not listed here.

At a glance

Field Value
Category Engine & diagnostics
Module engine-client
Also registered in engine-client
Renderer All / not renderer-specific
Network scope client-only — Local to the client/UI/renderer.
Derivation code-trace
Confidence high
In-game xdocs No
In-game menu No
Default 1
Value type bool
Restart No latch flag is registered.
Cheat protected No

Values

Value Meaning Evidence
0 Disabled. codemp/client/cl_cgame.cpp:283
1 Enabled. codemp/client/cl_cgame.cpp:283

Flags

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2017-08-31 OpenJK 913e3cc57ec7
Merge branch ‘master’ of https://github.com/JACoders/OpenJK.git
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/client/cl_main.cpp medium
2019-05-07 EternalJK 2079703752f0
Fix playercount in Discord status not updating with cl_autolodscale 0
Changed an exact bound cvar-variable reference. codemp/client/cl_cgame.cpp medium
2019-05-11 EternalJK 6045dd763512
Refactor player info parsing for Discord and cl_autolodscale.
Changed an exact bound cvar-variable reference. codemp/client/cl_cgame.cpp medium

Evidence