cl_anglespeedkey

Base Jedi Academy

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Controls cl_anglespeedkey in the engine-client module. Consult the cited behavior reads before relying on values not listed here.

At a glance

Field Value
Category Input & controls
Module engine-client
Also registered in engine-client
Renderer All / not renderer-specific
Network scope client-only — Local to the client/UI/renderer.
Derivation code-trace
Confidence high
In-game xdocs No
In-game menu No
Default 1.5
Value type float
Restart No latch flag is registered.
Cheat protected No

Values

No discrete value list is enforced or documented in the inspected source.

Flags

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2014-02-01 OpenJK 170c279a2f4e
[MP] Migrated the vastly improved xbox 360 controller support to MP. There could be more polish etc later, but at least its quite functional now. This commit fixes #348.
Changed an exact bound cvar-variable reference. codemp/client/cl_input.cpp medium
2015-02-13 OpenJK e63eeaaec41a
[MP] Remove in_joystick 2 checks from CL_JoystickMove
Changed an exact bound cvar-variable reference. codemp/client/cl_input.cpp medium
2015-11-24 EternalJK c8f6ea17a324
Remove SP code
Changed registration, default, flags, module, renderer scope, handler, or gating. code/client/cl_main.cpp medium
2017-08-31 OpenJK 913e3cc57ec7
Merge branch ‘master’ of https://github.com/JACoders/OpenJK.git
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/client/cl_main.cpp medium

Evidence