cg_viewsize

Base Jedi Academy

Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.

Engine-managed. The game maintains this value itself, so it is not a setting to change by hand: it is internal UI/engine state, hidden from every cvar listing (CVAR_INTERNAL).

Controls cg_viewsize in the cgame module. Consult the cited behavior reads before relying on values not listed here.

At a glance

Field Value
Default 100
Value type int
Restart No latch flag is registered.
Manually settable No; the game writes this value.
Cheat protected No
Network scope client-only: Local to the client/UI/renderer.
Category Gameplay & combat
Module cgame
Also registered in engine-client
Renderer All / not renderer-specific
Derivation code-trace
Confidence high
Added 2013-04-08 in 14cea1563 (how to compare this against your build)
In-game xdocs No
In-game menu No

Values

No discrete value list is enforced or documented in the inspected source.

Flags

Registration-specific defaults

Default Module Renderer Compile condition
100 cgame — always
100 engine-client — always

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2013-04-07 OpenJK b319c52fd4ed
Major codemp cleanup. Ported modbase. Restructured VS2010 projects.
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/cgame/cg_main.c, codemp/cgame/cg_xcvar.h medium
2013-08-11 OpenJK 794718e3fdfb
Merge pull request #344 from Razish/qvmtest
Changed an exact bound cvar-variable reference. codemp/cgame/cg_consolecmds.c, codemp/cgame/cg_view.c medium
2013-09-30 OpenJK 2ca29aebe0e9
[MP] Fix more defaults for saber names and team names. Don’t register cg_viewsize needlessly on client startup, update cvar as soon as it’s changed
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/cgame/cg_consolecmds.c, codemp/cgame/cg_view.c, codemp/client/cl_main.cpp medium
2013-10-02 OpenJK affd2fee9c8a
[MP] Partially reverted 2ca29ae. (cg_viewsize portion) 2ca29ae: [MP] Fix more defaults for saber names and team names. Don’t register cg_viewsize needlessly on client startup, update cvar as soon as it’s changed Fixes http://i.imgur.com/ArbOwRb.jpg
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/cgame/cg_view.c, codemp/client/cl_main.cpp medium
2016-04-01 OpenJK d2ebafa99e8e
Merge branch ‘master’ of https://github.com/JACoders/OpenJK
Changed an exact bound cvar-variable reference. codemp/cgame/cg_consolecmds.c medium
2017-08-31 OpenJK 913e3cc57ec7
Merge branch ‘master’ of https://github.com/JACoders/OpenJK.git
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/client/cl_main.cpp medium
2018-09-03 jaPRO bdcd618c6771
Import japro cgame
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/cgame/cg_xcvar.h high

Evidence

Generated from source commit c722804317d7 on 2026-09-28. Anything merged after that is not reflected here.