cg_thirdPerson
Base Jedi Academy
Needs review. The inventory/provenance evidence is recorded, but some behavior, options, or attribution still lacks a direct user-facing source.
Controls cg_thirdPerson in the cgame module. Consult the cited behavior reads before relying on values not listed here.
At a glance
| Field | Value |
|---|---|
| Category | HUD & interface |
| Feature family | Third-person camera |
| Module | cgame |
| Also registered in | cgame |
| Renderer | All / not renderer-specific |
| Network scope | client-only — Local to the client/UI/renderer. |
| Derivation | code-trace |
| Confidence | high |
| In-game xdocs | No |
| In-game menu | Yes — controls.menu:3410, ingame_camera.menu:85, ingame_controls.menu:3174 |
| Default | 0 |
| Value type | bitmask |
| Restart | No latch flag is registered. |
| Cheat protected | No |
Values
No discrete value list is enforced or documented in the inspected source.
Flags
CVAR_ARCHIVE— saved to the user configuration
Provenance
Origin: Base Jedi Academy
- Baseline evidence:
14cea1563762 - Upstream registration evidence: code/cgame/cg_main.cpp:389
- Attribution method:
present-in-openjk-initial-source-import - Attribution confidence:
high - Notes: Identifier is present in OpenJK’s initial Raven source-import snapshot. Dated commit evidence identifies later registration changes relative to the origin snapshot.
Later changes
These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.
| Date | Change source | Commit / subject | Evidence | Confidence |
|---|---|---|---|---|
2013-04-07 |
OpenJK | a09d4827fb0dAdded /codeJK2/ for JK2. Also did a whole bunch of other crap which I shouldn’t have, in hindsight. Have fun! |
Changed registration, default, flags, module, renderer scope, handler, or gating. codeJK2/cgame/cg_main.cpp |
medium |
2013-04-07 |
OpenJK | b319c52fd4edMajor codemp cleanup. Ported modbase. Restructured VS2010 projects. |
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/cgame/cg_main.c, codemp/cgame/cg_servercmds.c, codemp/cgame/cg_xcvar.h and 1 more |
medium |
2013-08-11 |
OpenJK | 794718e3fdfbMerge pull request #344 from Razish/qvmtest |
Changed an exact bound cvar-variable reference. codemp/cgame/cg_consolecmds.c, codemp/cgame/cg_servercmds.c, codemp/ui/ui_main.c |
medium |
2013-09-05 |
OpenJK | 9bc49a503050UI cleanup. Unused functions |
Changed an exact bound cvar-variable reference. codemp/ui/ui_main.c |
medium |
2014-01-04 |
OpenJK | c6e3f0479ac0[MP] Meta: Remove unnecessary comments and names |
Changed an exact bound cvar-variable reference. codemp/cgame/cg_consolecmds.c |
medium |
2014-01-13 |
OpenJK | d4ce8f0bbfe7[MP] Clean up UI and bot code |
Changed an exact bound cvar-variable reference. codemp/ui/ui_main.c |
medium |
2014-03-12 |
OpenJK | cfeb246ffcce[JK2SP] Merging in some fixes and cleanup from JASP cgame/game code. |
Changed registration, default, flags, module, renderer scope, handler, or gating. codeJK2/cgame/cg_main.cpp |
medium |
2015-11-24 |
EternalJK | c8f6ea17a324Remove SP code |
Changed registration, default, flags, module, renderer scope, handler, or gating. code/cgame/cg_main.cpp, codeJK2/cgame/cg_main.cpp |
medium |
2018-09-03 |
jaPRO | bdcd618c6771Import japro cgame |
Changed an exact bound cvar-variable reference. codemp/cgame/cg_view.c |
high |
2019-04-21 |
EternalJK | 7bd5df22796dPrevent camera from jerking when toggling cg_thirdPerson/strafeHelper settings |
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/cgame/cg_xcvar.h |
medium |
2019-05-10 |
EternalJK | 65e71ac6da40Fix headslide prediction since cgame mod detection refactoring. |
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/cgame/cg_xcvar.h |
medium |
Evidence
- registration: codemp/cgame/cg_xcvar.h:356 (XCVAR_DEF)
- behavior: codemp/cgame/cg_view.c:2987
- behavior: codemp/game/w_saber.c:702
- behavior: codemp/cgame/cg_view.c:2618
- behavior: codemp/cgame/cg_view.c:2972
- behavior: codemp/cgame/cg_main.c:3138