cg_teamChatsOnly

Base Jedi Academy

Hide non-team chat messages

At a glance

Field Value
Category Chat & social
Module cgame
Also registered in cgame
Renderer All / not renderer-specific
Network scope client-only — Local to the client/UI/renderer.
Derivation documented
Confidence high
In-game xdocs Yes — codemp/ui/ui_xdocs.h:222
In-game menu Yes — setup.menu:2736
Default 0
Value type enum
Restart No latch flag is registered.
Cheat protected No

Values

Value Meaning Evidence
0 Show all chat codemp/ui/ui_xdocs.h:223
1 Hide global chat from all players codemp/ui/ui_xdocs.h:223
2 Hide global chat from spectators while you are in-game (requires compatible server mod) codemp/ui/ui_xdocs.h:225

Flags

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2013-04-07 OpenJK b319c52fd4ed
Major codemp cleanup. Ported modbase. Restructured VS2010 projects.
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/cgame/cg_main.c, codemp/cgame/cg_xcvar.h medium
2019-02-19 EternalJK 180b40ba0cc1
Chatbox/cgame chatlog code cleanup.
Changed an exact bound cvar-variable reference. codemp/cgame/cg_servercmds.c medium
2019-07-29 EternalJK dbc6e7872c2b
Add g_gametype description to xdocs (Artemis)
Changed an exact bound cvar-variable reference. codemp/ui/ui_xdocs.h medium

Evidence