cg_smoothClients

Base Jedi Academy

Extrapolate other players when a snapshot is late

At a glance

Field Value
Default 1
Value type enum
Restart No latch flag is registered.
Manually settable Yes
Cheat protected No
Network scope client-only: Local to the client/UI/renderer.
Category Gameplay & combat
Module cgame
Renderer All / not renderer-specific
Derivation documented
Confidence high
Added 2013-04-08 in 14cea1563 (how to compare this against your build)
In-game xdocs Yes: codemp/ui/ui_xdocs.h:454
In-game menu No

Values

Value Meaning Evidence
0 Never extrapolate players codemp/ui/ui_xdocs.h:455
1 Extrapolate players, and smooth the ones the server extrapolates (Base behavior) codemp/ui/ui_xdocs.h:455
2 Extrapolate players without smoothing codemp/ui/ui_xdocs.h:457

Flags

Provenance

Origin: Base Jedi Academy

Later changes

These commits occur after the ultimate-origin introduction on TaystJK’s inherited first-parent lineage. Registration evidence is exact; behavior evidence requires a changed bound cvar reference or a changed registered command-handler hunk.

Date Change source Commit / subject Evidence Confidence
2013-04-07 OpenJK b319c52fd4ed
Major codemp cleanup. Ported modbase. Restructured VS2010 projects.
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/cgame/cg_main.c, codemp/cgame/cg_xcvar.h medium
2017-12-28 EternalJK 668821b03696
Merge remote-tracking branch ‘origin/master’
Changed registration, default, flags, module, renderer scope, handler, or gating. codemp/cgame/cg_xcvar.h medium
2018-09-03 jaPRO bdcd618c6771
Import japro cgame
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/cgame/cg_ents.c, codemp/cgame/cg_players.c, codemp/cgame/cg_xcvar.h high
2019-04-11 jaPRO 67b4932f35a5
Significantly improve jaPRO cgame performance
Changed an exact bound cvar-variable reference. codemp/cgame/cg_players.c high
2019-05-05 EternalJK 67ac04f76a68
Refactor/cleanup cgame side server mod detection.
Changed an exact bound cvar-variable reference. codemp/cgame/cg_ents.c, codemp/cgame/cg_players.c medium
2023-09-25 TaystJK 848ce21a29dd
Bucky’s cg_smoothclients fix
Changed registration, default, flags, module, renderer scope, handler, or gating; and an exact bound cvar-variable reference. codemp/cgame/cg_ents.c, codemp/cgame/cg_xcvar.h medium
2023-09-25 TaystJK e526df4c373c
Other part of smoothclients fix
Changed an exact bound cvar-variable reference. codemp/cgame/cg_players.c medium
2023-12-14 jaPRO 0bf81a8695ce
Since jaPRO added MV_OCPM and MV_TRIBES after MV_COOP_JKA, we have to shuffle some things around. MV_COOP was originally designed to support multiple additional physics than just jka, but this never panned out. Need to revert this change if that design ever makes a comeback.
Changed an exact bound cvar-variable reference. codemp/cgame/cg_ents.c high
2025-11-15 TaystJK c318e71b7c60 · PR #271
Merge pull request #271 from slash-fr/fix-lugormod-compat
Changed an exact bound cvar-variable reference. codemp/cgame/cg_ents.c medium

Evidence

Generated from source commit c722804317d7 on 2026-09-28. Anything merged after that is not reflected here.